/// <summary> /// Blimey's initilisation rountine. /// </summary> public virtual void Start(Platform platform) { fps = new FpsHelper(); frameBuffer = new FrameBufferHelper(platform.Graphics); engine = new Engine (platform); sceneManager = new SceneManager(platform, engine, startScene); }
static byte[] Execute(GameWindow window) { GL.ClearColor(Color4.Gray); GL.Clear(ClearBufferMask.ColorBufferBit); return(FrameBufferHelper.ToByteArray(0, 0, res, res)); }