// Copy from public void CopyFrom(RayfireRigid scr) { // Copy to initial object: mesh root copy if (scr.objectType == ObjectType.MeshRoot) { action = scr.reset.action; transform = scr.reset.transform; damage = scr.reset.damage; mesh = scr.reset.mesh; fragments = scr.reset.fragments; } // Copy to fragments else { // Fragments going to be reused by original object, should be deactivated action = scr.reset.fragments == FragmentsResetType.Reuse ? PostDemolitionType.DeactivateToReset : PostDemolitionType.DestroyWithDelay; transform = false; damage = false; mesh = MeshResetType.Destroy; fragments = FragmentsResetType.Destroy; } destroyDelay = scr.reset.destroyDelay; }
/// ///////////////////////////////////////////////////////// /// Constructor /// ///////////////////////////////////////////////////////// // Constructor public RFReset() { action = PostDemolitionType.DestroyWithDelay; destroyDelay = 1; transform = true; damage = true; mesh = MeshResetType.ReuseFragmentMeshes; fragments = FragmentsResetType.Destroy; toBeDestroyed = false; }