void showOther(FpsCaseManager.FPS_CASE fpsCase, bool bShow) { m_fpsCaseManager.show(fpsCase, bShow); if (FpsCaseManager.FPS_CASE.FC_AVATAR_OTHER == fpsCase) { //LinkedListNode<H3DPair<FpsCaseManager.FPS_CASE, FpsCase>> fpsCaseNode = m_fpsCaseManager.fpsCaseDic.Begin (); var fpsCaseNode = m_fpsCaseManager.fpsCaseDic.GetEnumerator(); //for (; null != fpsCaseNode; fpsCaseNode = fpsCaseNode.Next) while (fpsCaseNode.MoveNext()) { if (FpsCaseManager.FPS_CASE.FC_AVATAR_PARTICLE == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_AVATAR_BLEND == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_AVATAR_BP == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_AVATAR_LINKSKINMESH == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_AVATAR_NAMEPLATE == fpsCaseNode.Current.Key ) { m_fpsCaseManager.show(fpsCaseNode.Current.Key, !bShow); } } } else { //LinkedListNode<H3DPair<FpsCaseManager.FPS_CASE, FpsCase>> fpsCaseNode = m_fpsCaseManager.fpsCaseDic.Begin(); var fpsCaseNode = m_fpsCaseManager.fpsCaseDic.GetEnumerator(); //for (; null != fpsCaseNode; fpsCaseNode = fpsCaseNode.Next) while (fpsCaseNode.MoveNext()) //for (; null != fpsCaseNode; fpsCaseNode = fpsCaseNode.Next) { if (FpsCaseManager.FPS_CASE.FC_SHEQU_BUILD == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_SHEQU_TREE == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_SHEQU_POOL == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_SHEQU_OCEAN == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_SHEQU_SKY == fpsCaseNode.Current.Key || FpsCaseManager.FPS_CASE.FC_SHEQU_TERRAIN == fpsCaseNode.Current.Key) { m_fpsCaseManager.show(fpsCaseNode.Current.Key, !bShow); } } } }
public void show(FpsCaseManager.FPS_CASE fpsCase, bool bShow) { m_fpsCaseManager.show(fpsCase, bShow); }