protected void ShowNewsHeadline() { // Randomise a news headline. /*IdealType[] ideals = Utility.GetEnumValues<IdealType>(); * IdealLean headlineLean = UnityEngine.Random.value > 0.5f ? IdealLean.Positive : IdealLean.Negative; * IdealType headlineIdeal = ideals[UnityEngine.Random.Range(0, ideals.Length)]; * bool validHeadline = false; * while (!validHeadline) * { * headlineIdeal = ideals[UnityEngine.Random.Range(0, ideals.Length)]; * * if (player.Ideals.GetIdealValue(headlineIdeal) != 0f) * { * validHeadline = true; * continue; * } * } * string headline = "Headline is " + headlineLean.ToString() + " " + headlineIdeal.ToString() + "!"; * * newsHeadline.InitHeadline(headlineIdeal, headlineLean, headline); * newsHeadline.Show();*/ if (!gameRunning) { return; } IdealType[] allIdeals = Utility.GetEnumValues <IdealType>(); List <IdealType> validIdeals = new List <IdealType>(); for (int i = 0; i < allIdeals.Length; i++) { if (player.Ideals.GetIdealValue(allIdeals[i]) != 0f) { validIdeals.Add(allIdeals[i]); } } // If for whatever reason there are no valid ideals, just throw 'em all in! if (validIdeals.Count == 0) { validIdeals.AddRange(allIdeals); } NewsHeadline headline = NewsHeadlineCollection.Instance.GetRandomByIdealType(validIdeals[UnityEngine.Random.Range(0, validIdeals.Count)]);; newsHeadline.InitHeadline(headline); newsHeadline.Show(); this.PerformAction(GameSettings.Instance.HeadlineOnScreenTime, () => { newsHeadline.Hide(); }); fox.DoAnnounce(); for (int i = 0; i < allSheep.Count; i++) { allSheep[i].SetState(SheepState.Newspaper); } // Remove cards display. playerControls.Hide(); }