private void UpdateEyeTexts(Fove.Eye eye) { var isLeft = eye == Fove.Eye.Left; var infoTexts = isLeft ? leftEyeInfoTexts : rightEyeInfoTexts; // eye closed or open infoTexts.stateText.text = getEyeStateString(eye); // Eye radius infoTexts.eyeText.text = toMilliString(FoveManager.GetEyeballRadius(eye)); infoTexts.irisText.text = toMilliString(FoveManager.GetIrisRadius(eye)); infoTexts.pupilText.text = toMilliString(FoveManager.GetPupilRadius(eye)); var torsion = FoveManager.GetEyeTorsion(eye); var torsionText = torsion.Failed ? torsion.error.ToString() : torsion.value.ToString("F2"); infoTexts.torsionText.text = torsionText; }