public void StartBattle() { base.BroadCast(FourPlayerServerHelper.StartBattle(0)); }
internal void StartBattle(int sessionID, int identity) { base.Send(sessionID, FourPlayerServerHelper.StartBattle(identity)); }
public void StartBattle() { base.BroadCast(FourPlayerServerHelper.StartBattle(0)); }
internal void StartBattle(int sessionID, int identity) { base.Send(sessionID, FourPlayerServerHelper.StartBattle(identity)); }