/// <summary> /// Method to convert a byte Array into Four tByte Chunks /// </summary> /// <param name="data">Byte array that contains data to convert</param> /// <returns>List containing FourByteChunks</returns> public static List <FourByteChunk> ArrayToFourByteChunks(Array data) { if (data.Length == 0) { return(null); } FourByteChunk byteChunkData = new FourByteChunk(); int lengthByteChunkData = byteChunkData.OtherParameters.Length; // PES09182009 Modified so it would also work on Mobile int maxSize = System.Convert.ToInt32(Math.Ceiling((double)data.Length / (double)lengthByteChunkData)); byte[] chunkBuffer = new byte[maxSize * lengthByteChunkData]; Buffer.BlockCopy(data, 0, chunkBuffer, 0, data.Length); List <FourByteChunk> byteChunkList = new List <FourByteChunk>(); for (int i = 0; i < maxSize; i++) { byteChunkData = new FourByteChunk(); Buffer.BlockCopy(chunkBuffer, i * lengthByteChunkData, byteChunkData.OtherParameters, 0, lengthByteChunkData); byteChunkList.Add(byteChunkData); } return(byteChunkList); }
/// <summary> /// Method to convert Four Byte Chunks into an Array /// </summary> /// <param name="chunkList">List that holds the FourByteChunks</param> /// <returns>Byte array</returns> public static Array FourByteChunksToArray(List <FourByteChunk> chunkList) { FourByteChunk byteChunkData = new FourByteChunk(); int lengthByteChunkData = byteChunkData.OtherParameters.Length; // Data passed in does not exist. if (chunkList.Count == 0) { return(null); } byte[] chunkBuffer = new byte[chunkList.Count * lengthByteChunkData]; for (int i = 0; i < chunkList.Count; i++) { Buffer.BlockCopy(chunkList[i].OtherParameters, 0, chunkBuffer, i * lengthByteChunkData, lengthByteChunkData); } return((Array)chunkBuffer); }