예제 #1
0
 internal extern void Setup(ShaderContainer container, string name, FoundryHandle parameterListHandle);
예제 #2
0
 internal static bool ReferenceEquals(FoundryHandle handle0, ShaderContainer container0, FoundryHandle handle1, ShaderContainer container1)
 {
     // Even if the containers are different, invalid objects are always equal
     return((handle0 == handle1) && ((!handle0.IsValid) || (container0 == container1)));
 }
예제 #3
0
 internal extern static bool ValueEquals(ShaderContainer aContainer, FoundryHandle aHandle, ShaderContainer bContainer, FoundryHandle bHandle);