public void Should_generate_beatable_seed_in_1_pass() { var seed = new Seed(1U, SeedOptions.None); var unlockingMap = new ItemUnlockingMap(seed); var itemProvder = new ItemInfoProvider(SeedOptions.None, unlockingMap); var randimizer = new ForwardFillingItemLocationRandomizer(seed, itemProvder, unlockingMap); var itemLocations = randimizer.GenerateItemLocationMap(true); Assert.That(itemLocations.IsBeatable(), Is.True); }
public void Should_fill_tuturial_with_melee_and_spellorb(uint seedIndex) { var seed = new Seed(seedIndex, SeedOptions.None); var unlockingMap = new ItemUnlockingMap(seed); var itemProvder = new ItemInfoProvider(SeedOptions.None, unlockingMap); var randimizer = new ForwardFillingItemLocationRandomizer(seed, itemProvder, unlockingMap); var itemLocations = randimizer.GenerateItemLocationMap(true); Assert.That(itemLocations[ItemKey.TutorialMeleeOrb].ItemInfo.Identifier.LootType, Is.EqualTo(LootType.Orb)); Assert.That(itemLocations[ItemKey.TutorialMeleeOrb].ItemInfo.Identifier.OrbSlot, Is.EqualTo(EOrbSlot.Melee)); Assert.That(itemLocations[ItemKey.TutorialSpellOrb].ItemInfo.Identifier.LootType, Is.EqualTo(LootType.Orb)); Assert.That(itemLocations[ItemKey.TutorialSpellOrb].ItemInfo.Identifier.OrbSlot, Is.EqualTo(EOrbSlot.Spell)); }