private void SnapobjectToController(object sender, ControllerInteractionEventArgs e) { //get formulaController for sure formulaController = GetComponent <FormulaController>(); formulaController.callibrate(); //disable softbody script when touching with controller to be grabbable try { TxSoftBody softRB = this.touchingObject.GetComponent <TxSoftBody>(); softRB.enabled = false; } catch (Exception error) { Debug.Log(error.StackTrace.ToString()); } GameObject throwable = null; GameObject grabbedObject = GameObject.Find("grabbedObject"); VRTK_InteractGrab grab = GetComponent <VRTK_InteractGrab>(); try { foreach (Transform child in grabbedObject.transform) { throwable = child.gameObject; throwable.transform.parent = null; throwable.transform.SetParent(GC.transform); throwable.transform.position = transform.position; throwable.GetComponent <Rigidbody>().isKinematic = false; grab.AttemptGrab(); this.grabbedGo = throwable; OnGrabbed(throwable, new Vector3()); } } catch (Exception error) { Debug.LogWarning("Can not snap object to right controller - " + error.ToString()); } }