public static void Close() { ExploreController.Instance.ContinueEnemy(); ExploreUI.SetCanMove(); Destroy(Instance.gameObject); Instance = null; }
public static void Open() { ExploreController.Instance.StopEnemy(); if (Instance == null) { Instance = ResourceManager.Instance.Spawn("FormationUI", ResourceManager.Type.UI).GetComponent <FormationUI>(); } Instance.Init(); }
private void OpenFormation() { _canMove = false; FormationUI.Open(); }
private void FormationOnClick() { FormationUI.Open(); }