public ForgeGame(ForgeEngine engine) { _engine = engine; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; TargetElapsedTime = TimeSpan.FromSeconds(1 / 60f); IsFixedTimeStep = true; }
public ForgeGameHeadless(ForgeEngine engine) { _engine = engine; _engine.Initialise(null, null, null); }