private void BuildRow(int row, int col, ForestTileTypes type) { for (int i = row; i >= 0; --i) { mapData[i, col] = tileHandler[type]; } }
public Tile this[ForestTileTypes tileType] { get { return(tiles[(int)tileType]); } private set { } }
public Tile this[ForestTileTypes tileType] { get { return tiles[(int) tileType]; } private set { } }