public void Test_IsForestTile() { var testForestTile = new ForestTile(1, 1); var isForest = testForestTile.IsForestTile(); Assert.AreEqual(true, isForest); }
public void GrowForest(int x, int y) { var tile = Tiles[x, y]; if (tile.GetGroundType() == "tree") { Tiles[x, y] = new ForestTile(x, y); } }
public void createMap() { map = transform.parent.GetComponent <MapScript>(); //get reference to map parent tiles = new Tile[map.Width, map.Height]; //THE GRID tileObjects = new GameObject[map.Width, map.Height]; Object meadow = Resources.Load("Tiles/MeadowTile"); //for testing Object untraversable = Resources.Load("Tiles/Untraversable"); Object forest = Resources.Load("Tiles/ForestTile"); // Read map editor file /*if (!File.Exists("Assets/MapFile")) * { * Debug.Log("MapFile does not exist."); * return; * }*/ string s = textFile.text; Debug.Log(s); string[] splitChars = { "\n", "\r" }; string[] linesFromfile = (s.Split(splitChars, System.StringSplitOptions.RemoveEmptyEntries)); string input; //instantiate sample map (meadow(weight 1) + untraversable tiles + forest(weight 2)) int k = 0; for (int i = 0; i < tiles.GetLength(0); i++) { for (int j = 0; j < tiles.GetLength(1); j++) { input = linesFromfile[k]; k += 1; if (input == "Forest") { tileObjects[i, j] = Instantiate(forest, new Vector3(i * tileSize, j * tileSize, 0), Quaternion.identity) as GameObject; tiles[i, j] = new ForestTile(new Vector2i(i, j)); } if (input == "Mountain") { tileObjects[i, j] = Instantiate(untraversable, new Vector3(i * tileSize, j * tileSize, 0), Quaternion.identity) as GameObject; tiles[i, j] = new UntraversableTile(new Vector2i(i, j)); } if (input == "Grass") { tileObjects[i, j] = Instantiate(meadow, new Vector3(i * tileSize, j * tileSize, 0), Quaternion.identity) as GameObject; tiles[i, j] = new MeadowTile(new Vector2i(i, j)); } } } //sr.Close(); }
public void Test_AddValues() { var testTile = new SoilTile(1, 1); var testWaterTile = new WaterTile(0, 0); var testSoilTile = new SoilTile(0, 1); var testGrassTile = new GrassTile(0, 2); var testTreeTile = new TreeTile(1, 0); var testForestTile = new ForestTile(2, 0); var testValues = testTile.GetAdjacentValues(); testTile.AddTileValue(testWaterTile); testTile.AddTileValue(testSoilTile); testTile.AddTileValue(testGrassTile); testTile.AddTileValue(testTreeTile); testTile.AddTileValue(testForestTile); Assert.AreEqual(1, testValues[0]); Assert.AreEqual(1, testValues[1]); Assert.AreEqual(1, testValues[2]); Assert.AreEqual(1, testValues[3]); Assert.AreEqual(1, testValues[4]); }
public void Test_ForestTile() { var testForestTile = new ForestTile(0, 0); Assert.AreEqual("forest", testForestTile.GetGroundType()); }