public override void onWorldEditorStartup() { ForestEditorGui.ForestEditBrushTree ForestEditBrushTree = "ForestEditBrushTree"; SimSet ForestItemDataSet = "ForestItemDataSet"; ForestEditorGui.ForestEditMeshTree ForestEditMeshTree = "ForestEditMeshTree"; EditorGui EditorGui = "EditorGui"; ForestEditorGui.ForestEditTabBook ForestEditTabBook = "ForestEditTabBook"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; new ObjectCreator("PersistenceManager", "ForestDataManager").Create(); const string brushPath = "art/forest/brushes.cs"; if (!Util.isFile(brushPath)) { Util.createPath(brushPath); } // This creates the ForestBrushGroup, all brushes, and elements. Util.exec(brushPath, false, false); SimGroup ForestBrushGroup = "ForestBrushGroup"; if (!ForestBrushGroup.isObject()) { ForestBrushGroup = new ObjectCreator("SimGroup", "ForestBrushGroup").Create(); this["showError"] = true.AsString(); } ForestEditBrushTree.open(ForestBrushGroup); if (!ForestItemDataSet.isObject()) { ForestItemDataSet = new ObjectCreator("SimSet", "ForestItemDataSet").Create(); } ForestEditMeshTree.open(ForestItemDataSet); // Add ourselves to the window menu. string accel = EditorGui.addToEditorsMenu("Forest Editor", "", this); // Add ourselves to the tools menu. string tooltip = "Forest Editor (" + accel + ")"; EditorGui.addToToolsToolbar("ForestEditorPlugin", "ForestEditorPalette", Util._expandFilename("tools/forestEditor/images/forest-editor-btn"), tooltip); //connect editor windows ForestEditorPalleteWindow.attachTo(ForestEditorPropertiesWindow); ForestEditTabBook.selectPage(0); }
public override void onMouseDown() { ForestEditorGui.ForestEditTabBook ForestEditTabBook = "ForestEditTabBook"; ForestEditTabBook.selectPage(0); }
public override void onActivated() { EditorGui EditorGui = "EditorGui"; ForestEditorGui ForestEditorGui = "ForestEditorGui"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; ForestEditorGui.ForestEditMeshTree ForestEditMeshTree = "ForestEditMeshTree"; ForestEditorGui.ForestEditBrushTree ForestEditBrushTree = "ForestEditBrushTree"; ForestEditorGui.ForestEditTabBook ForestEditTabBook = "ForestEditTabBook"; SimGroup ForestBrushGroup = "ForestBrushGroup"; SimSet ForestItemDataSet = "ForestItemDataSet"; SimSet ForestTools = "ForestTools"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; GuiBitmapButtonCtrl ForestEditorPaintModeBtn = "ForestEditorPaintModeBtn"; GuiBitmapButtonCtrl ForestEditorSelectModeBtn = "ForestEditorSelectModeBtn"; GuiBitmapButtonCtrl ForestEditorMoveModeBtn = "ForestEditorMoveModeBtn"; GuiBitmapButtonCtrl ForestEditorRotateModeBtn = "ForestEditorRotateModeBtn"; GuiBitmapButtonCtrl ForestEditorScaleModeBtn = "ForestEditorScaleModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseModeBtn = "ForestEditorEraseModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseSelectedModeBtn = "ForestEditorEraseSelectedModeBtn"; GuiBitmapButtonCtrl ForestEditorDropToGroundModeBtn = "ForestEditorDropToGroundModeBtn"; ForestSelectionTool SelectionTool = ForestTools.FOF("SelectionTool"); ForestBrushTool BrushTool = ForestTools.FOF("BrushTool"); string mode; //Copyright Winterleaf Entertainment L.L.C. 2013 this["isActive"] = true.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 EditorGui.bringToFront(ForestEditorGui); ForestEditorGui.setVisible(true); ForestEditorPalleteWindow.setVisible(true); ForestEditorPropertiesWindow.setVisible(true); ForestEditorGui.makeFirstResponder(true); //ForestEditToolbar.setVisible( true ); this.map.push(); base.onActivated(); ForestEditBrushTree.open(ForestBrushGroup); ForestEditMeshTree.open(ForestItemDataSet); // Open the Brush tab. ForestEditTabBook.selectPage(0); // Sync the pallete button state // And toolbar. SimObject tool = ForestEditorGui.getActiveTool(); if (tool.isObject()) { tool.call("onActivated"); } if (!tool.isObject()) { ForestEditorPaintModeBtn.performClick(); if (ForestEditBrushTree.getItemCount() > 0) { ForestEditBrushTree.selectItem(0, true); } } else if (tool == SelectionTool) { mode = GlobalGizmoProfile["mode"]; switch (mode) { case "None": ForestEditorSelectModeBtn.performClick(); break; case "Move": ForestEditorMoveModeBtn.performClick(); break; case "Rotate": ForestEditorRotateModeBtn.performClick(); break; case "Scale": ForestEditorScaleModeBtn.performClick(); break; } } else if (tool == BrushTool) { mode = BrushTool["mode"]; switch (mode) { case "Paint": ForestEditorPaintModeBtn.performClick(); break; case "Erase": ForestEditorEraseModeBtn.performClick(); break; case "EraseSelected": ForestEditorEraseSelectedModeBtn.performClick(); break; case "DropToGround": ForestEditorDropToGroundModeBtn.performClick(); break; } } if (this["showError"].AsBool()) { messageBox.MessageBoxOK("Error", "Your art/forest folder does not contain a valid brushes.cs. Brushes you create will not be saved!"); } }