private static void Main(string[] args) { var fordCar = new FordFactory(); var c1 = new Client(fordCar); Console.WriteLine("Max speed {0} is {1} km/hour", c1.Car.Name, c1.RunMaxSpeed()); var audiCar = new AudiFactory(); var c2 = new Client(audiCar); Console.WriteLine("Max speed {0} is {1} km/hour {2}", c2.Car.Name, c2.RunMaxSpeed(), c2.Car.GetBodyType(c2.Body)); }
public static void Main(string[] args) { Factory nissanFactory = new NissanFactory(); CarDealership carDealership = new CarDealership(nissanFactory); carDealership.OrderVehicles(); Factory fordFactory = new FordFactory(); carDealership = new CarDealership(fordFactory); carDealership.OrderVehicles(); Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("Start testing Abstract Factory Pattern"); //Trying out Abstract Factory IStampingEquipment equipment = new StampingSportsEquipment(); IDoor door = equipment.StampDoor(); IHood hood = equipment.StampHood(); IWheel wheel = equipment.StampWheel(); Console.WriteLine("End testing Abstract Factory Pattern"); Console.WriteLine(); Console.WriteLine("Start testing Abstract Factory Pattern 2 "); //Trying out Abstract Factory again ICarFactory fordFactory = new FordFactory(); ISedan sedan = fordFactory.CreateSedan(); ISUV suv = fordFactory.CreateSUV(); AbstractFactorySample2.IConvertible convertible = fordFactory.CreateConvertible(); sedan.PrintName(); suv.PrintName(); convertible.PrintName(); Console.WriteLine("End testing Abstract Factory Pattern 2"); Console.WriteLine(); //Trying out Builder factory again Console.WriteLine("Start testing Builder Pattern"); var director1 = new EverythingDirector(new BasicCoreBuilder(), new BasicMeatBuilder(), new BasicVeggieBuilder()); var director2 = new VeggieDirector(new BasicCoreBuilder(), new FancyVeggieBuilder()); Console.WriteLine(director1.MakePizza()); Console.WriteLine(director2.MakePizza()); Console.WriteLine("End testing Builder Pattern"); }