예제 #1
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 public ForcePtrSet(ForcePtrSet other) : this(bwapiPINVOKE.new_ForcePtrSet__SWIG_1(ForcePtrSet.getCPtr(other)), true)
 {
     if (bwapiPINVOKE.SWIGPendingException.Pending)
     {
         throw bwapiPINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #2
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 public ForcePtrSetEnumerator(ForcePtrSet collection)
 {
     collectionRef = collection;
     keyCollection = new global::System.Collections.Generic.List <Force>(collection.Values);
     currentIndex  = -1;
     currentObject = null;
     currentSize   = collectionRef.Count;
 }
예제 #3
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 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(ForcePtrSet obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
예제 #4
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        public virtual ForcePtrSet getForces()
        {
            ForcePtrSet ret = new ForcePtrSet(bwapiPINVOKE.Game_getForces(swigCPtr), false);

            return(ret);
        }
예제 #5
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 public override ForcePtrSet getForces() {
   ForcePtrSet ret = new ForcePtrSet(bwapiclientPINVOKE.GameImpl_getForces(swigCPtr), false);
   return ret;
 }
예제 #6
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 public virtual ForcePtrSet getForces() {
   ForcePtrSet ret = new ForcePtrSet(bwapiPINVOKE.Game_getForces(swigCPtr), false);
   return ret;
 }