public ForcePtrSet(ForcePtrSet other) : this(bwapiPINVOKE.new_ForcePtrSet__SWIG_1(ForcePtrSet.getCPtr(other)), true) { if (bwapiPINVOKE.SWIGPendingException.Pending) { throw bwapiPINVOKE.SWIGPendingException.Retrieve(); } }
public ForcePtrSetEnumerator(ForcePtrSet collection) { collectionRef = collection; keyCollection = new global::System.Collections.Generic.List <Force>(collection.Values); currentIndex = -1; currentObject = null; currentSize = collectionRef.Count; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(ForcePtrSet obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public virtual ForcePtrSet getForces() { ForcePtrSet ret = new ForcePtrSet(bwapiPINVOKE.Game_getForces(swigCPtr), false); return(ret); }
public override ForcePtrSet getForces() { ForcePtrSet ret = new ForcePtrSet(bwapiclientPINVOKE.GameImpl_getForces(swigCPtr), false); return ret; }
public virtual ForcePtrSet getForces() { ForcePtrSet ret = new ForcePtrSet(bwapiPINVOKE.Game_getForces(swigCPtr), false); return ret; }