// Start is called before the first frame update void Start() { _self = gameObject.GetComponent <Actor>(); _motor = gameObject.GetComponent <ForceMotor>(); _weapon = gameObject.GetComponent <Weapon>(); _damagable = gameObject.GetComponent <Damagable>(); _damagable.OnDamaged.AddListener(Attacked); }
// Start is called before the first frame update void Start() { _motor = gameObject.GetComponent <ForceMotor>(); _motor.SetTarget(TopOfScreen, 1, 2); }