public static ForceMgSq LerpUnclamped(ForceMgSq a, ForceMgSq b, float t) { return(new ForceMgSq(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static ForceMgSq Max(ForceMgSq a, ForceMgSq b) { return(new ForceMgSq(Mathf.Max(a.Float, b.Float))); }
public static ForceMgSq Clamp(ForceMgSq value, ForceMgSq min, ForceMgSq max) { return(new ForceMgSq(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static ForceMgSq Clamp01(ForceMgSq value) { return(new ForceMgSq(Mathf.Clamp01(value.Float))); }