private async Task InstallPluginInGameIfRequired(Lifetime lifetime, UnrealPluginInstallInfo unrealPluginInstallInfo, Property <double> progress, ForceInstall forceInstall) { if (forceInstall == ForceInstall.No && unrealPluginInstallInfo.ProjectPlugins.All(description => description.IsPluginAvailable && description.PluginVersion == myPathsProvider.CurrentPluginVersion)) { myLogger.Info("[UnrealLink] Plugin is up to date"); foreach (var installDescription in unrealPluginInstallInfo.ProjectPlugins) { myLogger.Info( $"[UnrealLInk] Installed in {installDescription.UprojectFilePath.NameWithoutExtension} plugin version: {unrealPluginInstallInfo.EnginePlugin.PluginVersion}"); } return; } await InstallPluginInGame(lifetime, unrealPluginInstallInfo, progress); }
private async Task InstallPluginInEngineIfRequired(Lifetime lifetime, UnrealPluginInstallInfo unrealPluginInstallInfo, IProperty <double> progress, ForceInstall forceInstall) { if (forceInstall == ForceInstall.No && unrealPluginInstallInfo.EnginePlugin.IsPluginAvailable && unrealPluginInstallInfo.EnginePlugin.PluginVersion == myPathsProvider.CurrentPluginVersion) { myLogger.Info("[UnrealLink] Plugin is up to date"); myLogger.Info( $"[UnrealLInk] Installed in Engine plugin version: {unrealPluginInstallInfo.EnginePlugin.PluginVersion}"); return; } await InstallPluginInEngine(lifetime, unrealPluginInstallInfo, progress); }