// Handler64 está sobre el handler56// private void HandlerGroup65() // End Of Zone 4 in Scene 5 { levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(34.03f, 6.26f), new Vector2(-2f, .1f), true, 20); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(33.73f, 6.26f)); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(33.43f, 6.26f)); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(33.13f, 6.26f)); ForLoopDestroyer fDestroyer = GameObject.Find("BoxesHolder").GetComponent <ForLoopDestroyer>(); fDestroyer.DestroyOneMoreObject(); }
private void HandlerGroup62() //End of Zone 6 in Scene 5 { levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(113f, 42.8f), new Vector2(.1f, .1f), true, 22); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(111.53f, 42.8f)); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(110.69f, 42.8f)); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(109.82f, 42.8f)); ForLoopDestroyer fDestroyer = GameObject.Find("BoxesHolder").GetComponent <ForLoopDestroyer>(); fDestroyer.DestroyOneMoreObject(); }
public void SwitchReady(string incomingSwitch) { // Este código se llama desde los SwitchActions de la escena. for (int i = 0; i < switchesNeeded.Length; i++) { if (switchesNeeded[i] == incomingSwitch) { switchesNeeded[i] = null; switchesActivated++; } } if (switchesActivated == switchesNeeded.Length) { ForLoopDestroyer fDestroyer = GameObject.Find(objectToFind).GetComponent <ForLoopDestroyer>(); fDestroyer.DestroyOneMoreObject(); } }