public async Task <IActionResult> PutChampionship(int id, Championship championship) { if (id != championship.ID) { return(BadRequest()); } _context.Entry(championship).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ChampionshipExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutPlayer(int id, Player player) { if (id != player.ID) { return(BadRequest()); } _context.Entry(player).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlayerExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutMatch(int id, Match match) { if (id != match.MatchID) { return(BadRequest()); } _context.Entry(match).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MatchExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public void EditTeam(int id, [FromBody] Team team) { if (id == team.Id) { db.Entry(team).State = EntityState.Modified; db.SaveChanges(); } }
public void EditPlayer(int id, [FromBody] Player player) { if (id == player.Id) { bd.Entry(player).State = EntityState.Modified; bd.SaveChanges(); } }
public FootballTeam GetTeam(int teamNumber) { using (var context = new FootballContext()) { context.Configuration.LazyLoadingEnabled = false; var choosenTeam = context.FootballTeams .FirstOrDefault(t => t.TeamId == teamNumber); context.Entry(choosenTeam).Collection(p => p.Players).Load(); return(choosenTeam); } }
public async Task <IActionResult> PutTodoItem(int id, Player players) { if (id != players.PlayerId) { return(BadRequest()); } _context.Entry(players).State = EntityState.Modified; await _context.SaveChangesAsync(); return(NoContent()); }
public void Update(OnThisDay onThisDay) { context.OnThisDay.Attach(onThisDay); context.Entry(onThisDay).State = EntityState.Modified; }
public void Update(Team team) { db.Entry(team).State = EntityState.Modified; }
public void Update(Player item) { db.Entry(item).State = EntityState.Modified; }
public void Update(Quiz quiz) { context.Quizzes.Attach(quiz); context.Entry(quiz).State = EntityState.Modified; }
public void Update(Player player) { context.Players.Attach(player); context.Entry(player).State = EntityState.Modified; }
public void Update(Team_Player team_player) { context.Team_Player.Attach(team_player); context.Entry(team_player).State = EntityState.Modified; }
public void Update(Team team) { context.Teams.Attach(team); context.Entry(team).State = EntityState.Modified; }
public void Update(Post post) { context.Post.Attach(post); context.Entry(post).State = EntityState.Modified; }
public void Update(Stadium item) { db.Entry(item).State = EntityState.Modified; }
/// <summary> /// Aktualizacja danych rekordu /// </summary> /// <param name="entity"></param> public void Update(T entity) { _context.Entry(entity).CurrentValues.SetValues(entity); _context.SaveChanges(); }
public void Update(Game item) { db.Entry(item).State = EntityState.Modified; }