void Start() { player = transform.root.gameObject; playerRigid = player.GetComponent <Rigidbody> (); PlayerMove = player.GetComponent <PlayerMove> (); foot = GameObject.Find("FootCollider").GetComponent <FootCollider> (); grabtext = GameObject.Find("grabwalltext"); }
void Awake() { _rb = GetComponent <Rigidbody>(); _feet = GetComponentInChildren <FootCollider>(); _feet.landed += Land; jumping = false; }
protected virtual void Awake() { _rb = GetComponent <Rigidbody>(); _grabber = GetComponent <GrabController>(); _movement = GetComponent <MovementController>(); _body = GetComponent <Collider>(); _head = transform.Find("Head"); _feet = GetComponentInChildren <FootCollider>(); _animator = GetComponent <Animator>(); }