// Should change transform.position to current world position of mouth
 // Use this for initialization
 void Awake()
 {
     if (GameObject.Find ("FoodTracker"))
         GameObject.Find ("FoodTracker").name = "FoodTracker" + Application.loadedLevelName;
     trackerRef = GameObject.Find ("FoodTracker" + Application.loadedLevelName).GetComponent<FoodTracker> ();
     controlRef = GetComponent<SphereController> ();
 }
예제 #2
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    public override void Awake()
    {
        base.Awake();

        Physics      = GetComponent <Physics>();
        _foodTracker = GetComponent <FoodTracker>();

        ChangeState <PlayerIdleState>();
    }
예제 #3
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 public void DataSetup()
 {
     context = new FoodContext();
     foodRepository = new MockFoodRepository();
     fCatRepository = new MockFoodCategoryRepository();
     presetMealRepository = new MockPresetMealRepository();
     unitOfWork = new UnitOfWork(context, foodRepository, fCatRepository, presetMealRepository);
     ftracker = new FoodTracker(unitOfWork);
 }
예제 #4
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 // Start is called before the first frame update
 void Awake()
 {
     Instance = this;
 }