// Should change transform.position to current world position of mouth // Use this for initialization void Awake() { if (GameObject.Find ("FoodTracker")) GameObject.Find ("FoodTracker").name = "FoodTracker" + Application.loadedLevelName; trackerRef = GameObject.Find ("FoodTracker" + Application.loadedLevelName).GetComponent<FoodTracker> (); controlRef = GetComponent<SphereController> (); }
public override void Awake() { base.Awake(); Physics = GetComponent <Physics>(); _foodTracker = GetComponent <FoodTracker>(); ChangeState <PlayerIdleState>(); }
public void DataSetup() { context = new FoodContext(); foodRepository = new MockFoodRepository(); fCatRepository = new MockFoodCategoryRepository(); presetMealRepository = new MockPresetMealRepository(); unitOfWork = new UnitOfWork(context, foodRepository, fCatRepository, presetMealRepository); ftracker = new FoodTracker(unitOfWork); }
// Start is called before the first frame update void Awake() { Instance = this; }