//返回所有物品 List <FoodMaterial> IBackPackService.getAllItems() { List <FoodMaterial> foodMaterials = new List <FoodMaterial>(); Dictionary <string, int> .KeyCollection keyCol = GameGlobal.backPack.Items.Keys; Debug.Log(keyCol.Count); foreach (string key in keyCol) { foodMaterials.Add(foodMaterialDao.selectFoodMaterialByID(int.Parse(key))); } return(foodMaterials); }
//返回所有物品 List <FoodMaterial> IBackPackService.getAllItems() { List <FoodMaterial> foodMaterials = new List <FoodMaterial>(); Dictionary <int, int> .KeyCollection keyCol = GameGlobal.backPack.Items.Keys; Debug.Log(keyCol.Count); foreach (int key in keyCol) { foodMaterials.Add(foodMaterialDao.selectFoodMaterialByID(key)); Debug.Log(foodMaterials[0].beforeImgPath); } return(foodMaterials); }