private void OnTriggerEnter2D(Collider2D col) { if (col.transform.tag == "food") { Destroy(col.gameObject); SetReward(1f); //AddReward(1f); FoodManager.foodnum--; if (FoodManager.foodnum <= 200) { //InvokeRepeating("BuildFood", 0, 1); fm.BuildFood(); FoodManager.foodnum++; } } if (col.transform.tag == "badfood") { Destroy(col.gameObject); SetReward(-1f); //AddReward(-1f); FoodManager.badfoodnum--; if (FoodManager.badfoodnum <= 50) { //InvokeRepeating("BuildBadFood", 0, 1); fm.BuildBadFood(); FoodManager.badfoodnum++; } } }