public override void DrawDebug(PlatformContext context, Vector2 world, Renderer renderer, FontTemplate font, Vector2 position) { if (context.IsInBounds(world)) { var tilePos = context.WorldToTile(world); var tileTopLeft = context.TileToWorld(tilePos); Spawn.DrawDebug(renderer, world); renderer.World.DrawRectangle(tileTopLeft, new Size2(context.BlockStore.TileSize, context.BlockStore.TileSize), new Color(1f, 1f, 1f, 0.5f)); var text = new StringBuilder(); text.AppendLine($" Position: {world} ({tilePos})"); text.AppendLine($" # spawns: {context.Spawn.Count}"); font.DrawString(renderer.Screen, new Vector2(position.X, position.Y + 200), text.ToString(), Color.Wheat); } }
public abstract void DrawDebug(PlatformContext context, Vector2 world, Renderer renderer, FontTemplate font, Vector2 position);
public override void DrawDebug(PlatformContext context, Vector2 world, Renderer renderer, FontTemplate font, Vector2 position) { var s = new StringBuilder(); s.AppendLine($"Current tile : "); s.AppendLine($"{this.layer} "); font.DrawString(renderer.Screen, position, s.ToString(), Color.White); var size = font.Font.MeasureString(s.ToString()); this.Current.Draw(renderer.Screen, new Vector2(size.X + position.X, position.Y), new Vector2(2f, 2f), Color.White, context.BlockStore); if (context.IsInBounds(world)) { var tilePos = context.WorldToTile(world); var tileTopLeft = context.TileToWorld(tilePos); this.Current.Draw(renderer.World, tileTopLeft, Vector2.One, Color.White, context.BlockStore); renderer.World.DrawRectangle(tileTopLeft, new Size2(context.BlockStore.TileSize, context.BlockStore.TileSize), Color.White); var tileText = new StringBuilder(); var cell = context.Map[tilePos]; var flags = context.GetFlags(tilePos); tileText.AppendLine($" Position: {tilePos}"); tileText.AppendLine($" Foreground: " + string.Join(",", cell.Foreground.Select(t => t.DebugString))); tileText.AppendLine($" Background: " + string.Join(",", cell.Background.Select(t => t.DebugString))); tileText.AppendLine($" Block: " + (cell.Block == null ? "null" : cell.Block.DebugString)); tileText.AppendLine($" Flags: " + flags); font.DrawString(renderer.Screen, new Vector2(position.X, position.Y + 200), tileText.ToString(), Color.Wheat); } }