public int sceFontFindFont(FontLibrary FontLibrary, FontStyle* FontStylePointer, uint* ErrorCode) { var FontRegistry = FontLibrary.FontRegistryList.OrderByDescending(Entry => FontStyle.GetScoreCompare(Entry.FontStyle, *FontStylePointer)).First(); var FontIndex = FontLibrary.FontRegistryList.IndexOf(FontRegistry); *ErrorCode = 0; return FontIndex; }
public Font sceFontOpenUserFile(FontLibrary FontLibrary, string FileName, int Mode, uint *ErrorCode) { var FontFileStream = HleIoManager.HleIoWrapper.Open(FileName, Vfs.HleIoFlags.Read, (Vfs.SceMode)Mode); var PGF = new Pgf().Load(FontFileStream); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return(Font); }
public int sceFontGetFontList(FontLibrary FontLibrary, FontStyle* FontStylesPointer, int MaximumNumberOfFontsToGet) { int NumberOfFontsReturned = Math.Min(MaximumNumberOfFontsToGet, FontLibrary.FontRegistryList.Count); for (int n = 0; n < NumberOfFontsReturned; n++) { FontStylesPointer[n] = FontLibrary.FontRegistryList[n].FontStyle; } return NumberOfFontsReturned; }
//[HlePspNotImplemented] public int sceFontFindFont(FontLibrary FontLibrary, FontStyle *FontStylePointer, uint *ErrorCode) { var FontRegistry = FontLibrary.FontRegistryList .OrderByDescending(Entry => FontStyle.GetScoreCompare(Entry.FontStyle, *FontStylePointer)).First(); var FontIndex = FontLibrary.FontRegistryList.IndexOf(FontRegistry); *ErrorCode = 0; return(FontIndex); }
public Font sceFontOpenUserMemory(FontLibrary FontLibrary, byte *MemoryFontAddress, int MemoryFontLength, uint *ErrorCode) { var MemoryFont = PointerUtils.PointerToByteArray(MemoryFontAddress, MemoryFontLength); var PGF = new Pgf().Load(new MemoryStream(MemoryFont)); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return(Font); }
public int sceFontGetFontList(FontLibrary FontLibrary, FontStyle *FontStylesPointer, int MaximumNumberOfFontsToGet) { int NumberOfFontsReturned = Math.Min(MaximumNumberOfFontsToGet, FontLibrary.FontRegistryList.Count); for (int n = 0; n < NumberOfFontsReturned; n++) { FontStylesPointer[n] = FontLibrary.FontRegistryList[n].FontStyle; } return(NumberOfFontsReturned); }
public void Initialize() { Fonts = new FontLibrary(gs); //LevelMaps = new LevelMapLibrary(gs); LevelScripts = new LevelScriptLibrary(gs); Songs = new SongLibrary(gs); SoundEffects = new SoundEffectLibrary(gs); Textures = new TextureLibrary(gs); Sprites = new SpriteLibrary(gs); Stories = new StoryLibrary(gs); }
public FontLibraryHandle sceFontNewLib(FontNewLibParams *Params, uint *errorCode) { //if (Params != null) throw (new NotImplementedException("(Params != null)")); var FontLibrary = new FontLibrary() { Params = *Params, }; return((FontLibraryHandle)FontLibraries.Create(FontLibrary)); }
/// <summary> /// /// </summary> /// <param name="path">Path to a TTF font</param> /// <param name="size">Size of the font</param> public static Font LoadFont(string path, int size, char defaultChar = '_') { // TODO try/catch FileNotFoundException and look for the font in the system path = CheckFilename(path, ".ttf"); FontLibrary lib = new FontLibrary(File.OpenRead(path), FeGame.Instance.GraphicsDevice); Font fnt = lib.CreateFont(size); fnt.DefaultCharacter = defaultChar; fnt.PreheatCache("asdfghjklñqwertyuiopzxcvbnm"); return(fnt); }
public FontLibrary sceFontNewLib(FontNewLibParams* Params, uint* ErrorCode) { //if (Params != null) throw (new NotImplementedException("(Params != null)")); var FontLibrary = new FontLibrary() { Params = *Params, }; *ErrorCode = 0; return FontLibrary; }
public FontLibrary sceFontNewLib(FontNewLibParams *Params, uint *ErrorCode) { //if (Params != null) throw (new NotImplementedException("(Params != null)")); var FontLibrary = new FontLibrary() { Params = *Params, }; *ErrorCode = 0; return(FontLibrary); }
public FontLibrarian(FontLibrary lib, string id, FontStyle fst, FontSize fsz) { _id = id; _fst = fst; _fsz = fsz; _lib = lib; // Actual font entry var f = lib.lookup(id, fst); // Real size var rsz = (byte)lib.lookupSz(fsz); _current = f.ToFont(rsz); }
public ResizableCharacter(Vector2I position, char character, Color color, int size) { this.position = position; int sizeX = (FontLibrary.CHARWIDTH * size) + 2; int sizeY = (FontLibrary.CHARHEIGHT * size) + 2; center = new Vector2I((FontLibrary.CHARWIDTH * size) / 2 + 1, (FontLibrary.CHARHEIGHT * size) / 2); this.color = color; this.size = size; canvas = new Canvas(sizeX, sizeY); characterbitMap = FontLibrary.GetCharacterBitmap(character); Generate(); }
/// <summary> /// Creates the default font from embedded program resources /// </summary> /// <returns>The Default font</returns> private static GameFont GetDefaultFont() { Assembly asm = Assembly.GetExecutingAssembly(); string[] paths = asm.GetManifestResourceNames(); string path = asm.GetName().Name + "._DefaultResources.DefaultFont.ttf"; using (Stream resourceStream = asm.GetManifestResourceStream(path)) { if (resourceStream == null) { Logger.Crash(new EngineException("Could not load default font"), false); return(null); } GameFont f = FontLibrary.LoadFontInternal(resourceStream, 32, out string name); resourceStream.Close(); return(f); } }
//[HlePspNotImplemented] public Font sceFontOpen(FontLibrary FontLibrary, int Index, int Mode, uint *ErrorCode) { var FontRegistry = FontLibrary.FontRegistryList[Index]; try { var FontFileStream = HleIoManager.HleIoWrapper.Open("flash0:/font/" + FontRegistry.FontStyle.FileName, Vfs.HleIoFlags.Read, Vfs.SceMode.All); var PGF = new Pgf().Load(FontFileStream); var Font = new Font(FontLibrary, PGF); * ErrorCode = 0; return(Font); } catch (FileNotFoundException) { var Font = new Font(FontLibrary, new NativeFontIpgf()); * ErrorCode = 0; return(Font); } }
/// <summary> /// The default Constructor. /// </summary> public SceneManager(GameWindow gameWindow, Camera camera, FontLibrary fontLibrary, string fontPath, IDirectoryHandler directoryHandler, IGameSettings gameSettings, ValueWrapper <bool> debug) { GameWindow = gameWindow; SceneList = new List <Scene>(); _scenesToAdd = new List <Scene>(); _scenesToRemove = new List <Scene>(); Directories = directoryHandler; FontPath = fontPath; GameFontLibrary = fontLibrary; DefaultFont = GameFontLibrary.GetFirstOrDefault(GameFontType.Default); FontDrawing = new QFontDrawing(); FontDrawing.ProjectionMatrix = camera.ScreenProjectionMatrix; ScreenCamera = camera; ScreenCamera.Center = Vector2.Zero; ScreenCamera.MaximumScale = new Vector2(10000, 10000); GameSettings = gameSettings; Debug = debug; }
public Font sceFontOpenUserMemory(FontLibrary FontLibrary, byte* MemoryFontAddress, int MemoryFontLength, uint* ErrorCode) { var MemoryFont = PointerUtils.PointerToByteArray(MemoryFontAddress, MemoryFontLength); var PGF = new PGF().Load(new MemoryStream(MemoryFont)); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return Font; }
public float sceFontPixelToPointH(FontLibrary FontLibrary, float FontPointsH, int* ErrorCode) { *ErrorCode = 0; return FontPointsH * PointDPI / FontLibrary.HorizontalResolution; }
public float sceFontPixelToPointV(FontLibrary FontLibrary, float FontPointsV, int *ErrorCode) { *ErrorCode = 0; return(FontPointsV * PointDPI / FontLibrary.VerticalResolution); }
public int sceFontGetNumFontList(FontLibrary FontLibrary, uint* ErrorCode) { *ErrorCode = 0; return FontLibrary.FontRegistryList.Count; }
public int sceFontDoneLib(FontLibrary FontLibrary) { FontLibrary.RemoveUid(InjectContext); return(0); }
public void LoadLoadingScreen(Texture background = null) { LoadingSymbol = TextureLoader.FileToTexture("assets/textures/LoadingSymbol.jpg"); bg = new GameObject("Background"); if (background == null) { BlackBG = HoBMenuScene.menubg; } else { BlackBG = background; } UiImageRendererComponent bgImage = new UiImageRendererComponent(BlackBG, false, 1, DefaultFilepaths.DefaultUiImageShader); bgImage.RenderQueue = -1; bg.AddComponent(bgImage); bg.AddComponent(new BackgroundMover()); Add(bg); GameObject text = new GameObject("text"); GameFont f = FontLibrary.LoadFontDirect("assets/fonts/default_font.ttf", 64); UiTextRendererComponent tr = new UiTextRendererComponent(f, false, 1, DefaultFilepaths.DefaultUiTextShader); text.AddComponent(tr); bg.Add(text); tr.Text = "Loading..."; tr.SystemColor = Color.Black; tr.Scale = Vector2.One * 3; tr.RenderQueue = -1; tr.Position = new Vector2(-0.7f, -0.7f); loading = new GameObject("Loading"); UiImageRendererComponent loadingImage = new UiImageRendererComponent(LoadingSymbol, false, 1, DefaultFilepaths.DefaultUiImageShader); loadingImage.RenderQueue = -1; loading.AddComponent(loadingImage); Add(loading); float size = 0.05f; loadingImage.Position = new Vector2(0.7f, -0.7f); loadingImage.Scale = new Vector2(size, GameEngine.Instance.AspectRatio * size); LinearAnimation loadAnim = new LinearAnimation(); Interpolator intP = new Arc2Interpolator(); loadAnim.Interpolator = intP; loadAnim.StartPos = loadingImage.Position; loadAnim.EndPos = loadingImage.Position + Vector2.UnitY * 0.1f; loadAnim.MaxAnimationTime = 0.5f; loadAnim.Trigger = AnimationTrigger.None; loadAnim.AnimationDelay = 0f; Animator anim = new Animator(new List <Animation> { loadAnim }, loadingImage); loading.AddComponent(anim); LoopTimer(anim, loadAnim); GameObject obj = new GameObject("Timer"); GeneralTimer timer = new GeneralTimer(0.5f, () => LoopTimer(anim, loadAnim), true); obj.AddComponent(timer); Add(obj); }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { //fontPath = Path.Combine(_directoryHandler["Fonts"].FullName, "./Chamgagne Limousines/Champagne & Limousines Italic.ttf"); //fontPath = Path.Combine(_directoryHandler["Fonts"].FullName, "./Ostrich Sans/OstrichSans-Black.otf"); var menuFontPath = Path.Combine(_directoryHandler["Fonts"].FullName, "./Oswald-Bold.ttf"); var versionFontPath = _directoryHandler.Locate("Fonts", "./Oswald-Regular.ttf"); var bodyFontPath = _directoryHandler.Locate("Fonts", "./Open Sans/OpenSans-Light.ttf"); var largeBodyFontPath = _directoryHandler.Locate("Fonts", "./Open Sans/OpenSans-Regular.ttf"); //var selectedFontPath = _directoryHandler.Locate("Fonts", "./Open Sans/OpenSans-Bold.ttf"); var selectedFontPath = Path.Combine(_directoryHandler["Fonts"].FullName, "./Oswald-Bold.ttf"); Console.WriteLine("Initializing"); Console.WriteLine("Creating game camera"); var gameCamera = new Camera(prefWidth, prefHeight, Width, Height, Mouse); gameCamera.CameraBounds = gameCamera.OriginalBounds = new Polygon(new Vector2(-prefWidth * 10, -prefHeight * 10), (int)prefWidth * 20, (int)(prefHeight * 20)); // Register OSX codecs if running on OSX if (PlatformDetection.RunningPlatform() == Platform.MacOSX) { Console.WriteLine("Registering OSX Audio codecs"); CSCore.OSXCoreAudio.OSXAudio.RegisterCodecs(); } Console.WriteLine("Creating font library"); var fontLibrary = new FontLibrary(); Console.WriteLine("Loading fonts"); // Default font var gameFont = new QFont(bodyFontPath, 18, new QFontBuilderConfiguration() { SuperSampleLevels = 2 }); fontLibrary.AddFont(new GameFont(gameFont, GameFontType.Default, new Vector2(Width, Height))); // Menu font fontLibrary.AddFont( new GameFont(new QFont(menuFontPath, 50, new QFontBuilderConfiguration(true)), GameFontType.Menu, new Vector2(Width, Height))); // Menu World font fontLibrary.AddFont( new GameFont(new QFont(menuFontPath, 70, new QFontBuilderConfiguration(true) { SuperSampleLevels = 2, PageMaxTextureSize = 8192, Characters = CharacterSet.BasicSet }), "menuworld", new Vector2(Width, Height))); // Heading font fontLibrary.AddFont( new GameFont(new QFont(menuFontPath, 20, new QFontBuilderConfiguration(true) { SuperSampleLevels = 2 }), GameFontType.Heading, new Vector2(Width, Height))); // Large body font fontLibrary.AddFont( new GameFont(new QFont(largeBodyFontPath, 25, new QFontBuilderConfiguration() { SuperSampleLevels = 1 }), "largebody", new Vector2(Width, Height))); // Version text font fontLibrary.AddFont( new GameFont(new QFont(versionFontPath, 15, new QFontBuilderConfiguration()), "versiontext", new Vector2(Width, Height))); // Selected text font (song browser fontLibrary.AddFont( new GameFont(new QFont(selectedFontPath, 34, new QFontBuilderConfiguration() { SuperSampleLevels = 2, Characters = CharacterSet.General }), "selected", new Vector2(Width, Height))); Console.WriteLine("Creating scene manager"); _gameSceneManager = new SceneManager(this, gameCamera, fontLibrary, bodyFontPath, _directoryHandler, _gameSettings, DebugMode); _gameSceneManager.AddScene(new MenuScene(), null); Console.WriteLine("Checking for first run scene"); if ((bool)ServiceLocator.Settings["FirstRun"]) { _gameSceneManager.AddScene(new FirstRunScene(), null); } Console.WriteLine("Setting up input system callbacks"); Keyboard.KeyDown += (o, args) => InputSystem.KeyDown(args); Keyboard.KeyUp += (o, args) => InputSystem.KeyUp(args); Mouse.ButtonDown += (o, args) => InputSystem.MouseDown(args); Mouse.ButtonUp += (o, args) => InputSystem.MouseUp(args); Mouse.WheelChanged += (o, args) => InputSystem.MouseWheelChanged(args); Mouse.Move += (o, args) => InputSystem.MouseMoved(args); Console.WriteLine("Setting clear color"); GL.ClearColor(Color.Black); Console.WriteLine("Creating stopwatch"); _watch = new Stopwatch(); Console.WriteLine("Finished OnLoad"); }
public void LoadFonts(FontLibrary pFontLibrary) { pFontLibrary.LoadFonts(this); }
public float sceFontPointToPixelV(FontLibrary FontLibrary, float FontPointsV, int* ErrorCode) { *ErrorCode = 0; return FontPointsV * FontLibrary.VerticalResolution / PointDPI; }
public int sceFontSetAltCharacterCode(FontLibrary FontLibrary, ushort CharCode) { FontLibrary.AlternateCharCode = CharCode; return 0; }
public int sceFontSetResolution(FontLibrary FontLibrary, float HorizontalResolution, float VerticalResolution) { FontLibrary.HorizontalResolution = HorizontalResolution; FontLibrary.VerticalResolution = VerticalResolution; return 0; }
public int sceFontFindOptimumFont(FontLibrary FontLibrary, FontStyle* FontStylePointer, uint* ErrorCode) { return sceFontFindFont(FontLibrary, FontStylePointer, ErrorCode); }
public int sceFontGetNumFontList(FontLibrary FontLibrary, uint *ErrorCode) { *ErrorCode = 0; return(FontLibrary.FontRegistryList.Count); }
public FontLibraryHandle sceFontNewLib(FontNewLibParams* Params, uint* errorCode) { //if (Params != null) throw (new NotImplementedException("(Params != null)")); var FontLibrary = new FontLibrary() { Params = *Params, }; return (FontLibraryHandle)FontLibraries.Create(FontLibrary); }
public UpgradeMenu() { myText = "Press J to upgrade your max health to 200 for 3 coins! \nPress K to upgrade your max speed for 5 coins! \nPress L to next level!"; myFont = FontLibrary.GetFont("Font"); }
public Font sceFontOpenUserFile(FontLibrary FontLibrary, string FileName, int Mode, uint* ErrorCode) { var FontFileStream = HleIoManager.HleIoWrapper.Open(FileName, Vfs.HleIoFlags.Read, (Vfs.SceMode)Mode); var PGF = new PGF().Load(FontFileStream); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return Font; }
public float sceFontPointToPixelH(FontLibrary FontLibrary, float FontPointsH, int* ErrorCode) { *ErrorCode = 0; return FontPointsH * FontLibrary.HorizontalResolution / PointDPI; }
public Font sceFontOpen(FontLibrary FontLibrary, int Index, int Mode, uint* ErrorCode) { var FontRegistry = FontLibrary.FontRegistryList[Index]; try { var FontFileStream = HleIoManager.HleIoWrapper.Open("flash0:/font/" + FontRegistry.FontStyle.FileName, Vfs.HleIoFlags.Read, Vfs.SceMode.All); var PGF = new PGF().Load(FontFileStream); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return Font; } catch (FileNotFoundException) { var Font = new Font(FontLibrary, new NativeFontIPGF()); *ErrorCode = 0; return Font; } }
public float sceFontPixelToPointV(FontLibrary FontLibrary, float FontPointsV, int* ErrorCode) { *ErrorCode = 0; return FontPointsV * PointDPI / FontLibrary.VerticalResolution; }
//public FontInfo FontInfo; public Font(FontLibrary FontLibrary, IPgf PGF) { this.FontLibrary = FontLibrary; this.PGF = PGF; }
public int sceFontGetFontInfoByIndexNumber(FontLibrary FontLibrary, FontInfo* FontInfoPointer, int Unknown, int FontIndex) { throw (new NotImplementedException()); }
public int sceFontDoneLib(FontLibrary FontLibrary) { FontLibrary.RemoveUid(InjectContext); return 0; }
public int sceFontGetFontInfoByIndexNumber(FontLibrary FontLibrary, FontInfo *FontInfoPointer, int Unknown, int FontIndex) { throw (new NotImplementedException()); }
//public FontInfo FontInfo; public Font(FontLibrary FontLibrary, IPGF PGF) { this.FontLibrary = FontLibrary; this.PGF = PGF; }
public int sceFontSetAltCharacterCode(FontLibrary FontLibrary, ushort CharCode) { FontLibrary.AlternateCharCode = CharCode; return(0); }
static PackedFont load_font(FontLibrary library, string path, LongForm form, uint alignment) { var face = new FontFace(form); FT_CHECK(face.NewFace(library, path, 0)); FT_CHECK(face.SetCharSize( form.FromInt32(0), form.FromInt32(1000), 96, 96)); uint total_points = 0; uint total_cells = 0; var glyph_infos = new fd_HostGlyphInfo[NUMBER_OF_GLYPHS]; var outlines = new fd_Outline[NUMBER_OF_GLYPHS]; for (uint i = 0; i < NUMBER_OF_GLYPHS; i++) { char c = Convert.ToChar(Convert.ToInt32(' ') + i); Console.WriteLine("{0}", c); //fd_Outline o = r.outlines[i]; //fd_HostGlyphInfo hgi = r.glyph_infos[i]; var glyph_index = face.GetCharIndex(c); FT_CHECK(face.LoadGlyph(glyph_index, LoadFlags.NoHinting, LoadTarget.Default)); var g = face.GetGlyph(c); outlines[i] = g.Outline; glyph_infos[i] = new fd_HostGlyphInfo { bbox = outlines[i].bbox, advance = g.Advance, }; total_points += outlines[i].num_of_points; total_cells += outlines[i].cell_count_x * outlines[i].cell_count_y; } uint glyph_info_size = (UInt32)Marshal.SizeOf <fd_DeviceGlyphInfo>() * NUMBER_OF_GLYPHS; uint glyph_cells_size = sizeof(UInt32) * total_cells; var result = new PackedFont { no_of_glyphs = NUMBER_OF_GLYPHS, glyph_infos = glyph_infos, glyph_info_size = glyph_info_size, glyph_cells_size = glyph_cells_size, glyph_points_size = (UInt32)Marshal.SizeOf <Vector2>() * total_points, alignment = alignment, glyph_info_offset = 0U, glyph_cells_offset = align_uint32(glyph_info_size, alignment), glyph_points_offset = align_uint32(glyph_info_size + glyph_cells_size, alignment), }; // UInt32 alignment = r->device_properties.limits.minStorageBufferOffsetAlignment; result.glyph_data_size = align_uint32(result.glyph_points_offset + result.glyph_points_size, alignment); result.glyphData = new byte[result.glyph_data_size]; Span <byte> dstBuffer = result.glyphData; var dstGlyphInfo = MemoryMarshal.Cast <byte, fd_DeviceGlyphInfo>( dstBuffer.Slice((int)result.glyph_info_offset, (int)result.glyph_info_size) ); var dstCells = MemoryMarshal.Cast <byte, uint>( dstBuffer.Slice((int)result.glyph_cells_offset, (int)result.glyph_cells_size) ); var dstPoints = MemoryMarshal.Cast <byte, Vector2>( dstBuffer.Slice((int)result.glyph_points_offset, (int)result.glyph_points_size) ); UInt32 point_offset = 0; UInt32 cell_offset = 0; for (var i = 0; i < NUMBER_OF_GLYPHS; i++) { dstGlyphInfo[i] = new fd_DeviceGlyphInfo { bbox = outlines[i].bbox, cell_info = new fd_CellInfo { cell_count_x = outlines[i].cell_count_x, cell_count_y = outlines[i].cell_count_y, point_offset = point_offset, cell_offset = cell_offset, } }; uint cell_count = outlines[i].cell_count_x * outlines[i].cell_count_y; // memcpy(dstCells + cell_offset, o->cells, sizeof(uint32_t) * cell_count); { var dst = dstCells.Slice((int)cell_offset, (int)cell_count); Span <uint> src = outlines[i].cells; src.CopyTo(dst); } // memcpy(dstPoints + point_offset, o->points, sizeof(vec2) * o->num_of_points); { var num_of_points = (int)outlines[i].num_of_points; var dst = dstPoints.Slice((int)point_offset, num_of_points); for (var j = 0; j < num_of_points; j += 1) { dst[j] = outlines[i].points[j]; } } point_offset += outlines[i].num_of_points; cell_offset += cell_count; } Debug.Assert(point_offset == total_points); Debug.Assert(cell_offset == total_cells); for (uint i = 0; i < NUMBER_OF_GLYPHS; i++) { outlines[i].fd_outline_destroy(); } FT_CHECK(face.DoneFace()); return(result); }
public int sceFontSetResolution(FontLibrary FontLibrary, float HorizontalResolution, float VerticalResolution) { FontLibrary.HorizontalResolution = HorizontalResolution; FontLibrary.VerticalResolution = VerticalResolution; return(0); }
public HealthUI() : base(null, new Rectangle()) { myFont = FontLibrary.GetFont("Font"); myPlayer = Game1.myObjects.Where(x => x is Player).First() as Player; }
public float sceFontPointToPixelH(FontLibrary FontLibrary, float FontPointsH, int *ErrorCode) { *ErrorCode = 0; return(FontPointsH * FontLibrary.HorizontalResolution / PointDPI); }
/// <summary> /// Creates the default font from embedded program resources /// </summary> /// <returns>The Default font</returns> private static GameFont GetDefaultFont() { return(FontLibrary.LoadFontInternal(IOManager.GetStream(DefaultFontPath), 32, out string name)); }
public float sceFontPointToPixelV(FontLibrary FontLibrary, float FontPointsV, int *ErrorCode) { *ErrorCode = 0; return(FontPointsV * FontLibrary.VerticalResolution / PointDPI); }
public MoneyUI() : base(null, new Rectangle()) { myFont = FontLibrary.GetFont("Font"); }
public float sceFontPixelToPointH(FontLibrary FontLibrary, float FontPointsH, int *ErrorCode) { *ErrorCode = 0; return(FontPointsH * PointDPI / FontLibrary.HorizontalResolution); }