예제 #1
0
    void Update()
    {
        if (currentFollower == null)         //ToDo: Do we ever want multiple followers?
        {
            spawnTimer += Time.deltaTime;
        }
        else if (TruckController.Instance.IsMusicPlaying && GameController.Instance.timeLeft > despawnLimit)
        {
            currentFollower.DestroySelf();             //Does it need to be offscreen? or can we just do a poof?
        }
        if (spawnTimer >= spawnInterval)
        {
            if (IsPointOffScreen(spawn.transform.position) || ThirdPersonCamera.instance.CheckCameraPoints(spawn.transform.position, Camera.main.transform.position) != -1)             //The Truck blocking the camera's view of the spawn point will not allow the Follower to spawn.
            {
                if (!TruckController.Instance.IsMusicPlaying)
                {
                    currentFollower = GameObject.Instantiate(prefab, spawn.transform.position, spawn.transform.rotation).GetComponent <Follower>();
                    spawnTimer      = 0f;
                }
            }
        }

        if (GameController.Instance.State == GameState.GameOver)
        {
            if (currentFollower != null)
            {
                currentFollower.DestroySelf();
            }
        }
    }