public void reacciona() { FollowIA inteligencia2 = GetComponent <FollowIA>(); if (inteligencia2 != null) { inteligencia2.setVivo(false); } StartCoroutine(Muere()); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); followAI = this.gameObject.GetComponent <FollowIA>(); cameraPokemon = this.gameObject.GetComponentInChildren <Camera>(); listenerPokemon = this.gameObject.GetComponentInChildren <AudioListener>(); animatorPokemon = this.gameObject.GetComponent <Animator>(); agente = this.gameObject.GetComponent <NavMeshAgent>(); ps = gameObject.GetComponentsInChildren <ParticleSystem>(); }