//////////////////////////////////////////////////////////////////////////////// /// <summary> /// Draw map area bounds. /// </summary> void OnDrawGizmos() { Gizmos.color = Color.red; Vector3 offset = FogConversion.FogPlaneToWorld(MapOffset.x, MapOffset.y, 0, Plane); Vector3 size = FogConversion.FogPlaneToWorld(MapSize, MapSize, 0, Plane); Gizmos.DrawWireCube(offset, size); Gizmos.color = new Color(1, 0, 0, 0.2f); Gizmos.DrawCube(offset, size); }
/////////////////////////////////////////////////////////////////////////// void FillShape(FogManager fow, FogShape shape) { if (AntiFlicker) { // snap to nearest fog pixel shape.EyePosition = FogConversion.SnapWorldPositionToNearestFogPixel(fow, FogConversion.WorldToFogPlane(_Transform.position, fow.Plane), fow.MapOffset, fow.MapResolution, fow.MapSize); shape.EyePosition = FogConversion.FogPlaneToWorld(shape.EyePosition.x, shape.EyePosition.y, _Transform.position.y, fow.Plane); } else { shape.EyePosition = _Transform.position; } shape.Forward = FogConversion.TransformFogPlaneForward(_Transform, fow.Plane); shape.Offset = Offset; shape.Radius = Radius; }