public void Draw() { renderer.Begin(); renderer.DrawTexture("title", Vector2.Zero); renderer.End(); fog.Draw(Color.White, 0.3f); renderer.Begin(); renderer.DrawTexture("titlelogo", new Vector2(150, 150), new Vector2(0.6f, 0.6f)); renderer.DrawTexture("pressspace", new Vector2(580, 500), motion.DrawingRange()); renderer.End(); }
public void Draw() { townEffect.WriteRenderTarget(Color.White); renderer.Begin(); renderer.DrawTexture("town", Vector2.Zero); renderer.End(); fog.Draw(Color.White, 0.2f); DrawUI(); townEffect.ReleaseRenderTarget(); townEffect.Draw(); }
public void Draw() { renderer.EffectManager.GetBloomEffect().WriteRendererTarget(renderer.FogManager.CurrentColor()); map.Draw(); mapItemManager.Draw(); //アイテムの描画 characterManager.Draw(); pManager.Draw(); renderer.EffectManager.GetBloomEffect().ReleaseRenderTarget(); renderer.EffectManager.GetBloomEffect().Draw(renderer); background.Draw(renderer.FogManager.CurrentColor()); DrawUI(); }