예제 #1
0
    public static void UpdateRestorationData()
    {
        foreach (UnityEngine.Object obj in Resources.FindObjectsOfTypeAll(typeof(FmodEventAudioSource)))
        {
            FmodEventAudioSource src = obj as FmodEventAudioSource;

            if (src != null)
            {
                src.UpdateRestorationData();
            }
        }
    }