public uint GetFadePoints(ulong[] pointDspClock, float[] pointVolume) { uint numpoints = 0; FmodChannel.getFadePoints(ref numpoints, pointDspClock, pointVolume).Check(Suppressions()); return(numpoints); }
public uint GetFadePointsCount() { uint numpoints = 0; FmodChannel.getFadePoints(ref numpoints, null, null).Check(Suppressions()); return(numpoints); }