public void RunLclVarScenario_LoadAligned() { TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_LoadAligned)); var op1 = Avx.LoadAlignedVector256((Single *)(_dataTable.inArray1Ptr)); var op2 = Avx.LoadAlignedVector256((Single *)(_dataTable.inArray2Ptr)); var op3 = Avx.LoadAlignedVector256((Single *)(_dataTable.inArray3Ptr)); var result = Fma.MultiplyAddNegated(op1, op2, op3); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(op1, op2, op3, _dataTable.outArrayPtr); }
public void RunLclVarScenario_UnsafeRead() { TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_UnsafeRead)); var op1 = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray1Ptr); var op2 = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray2Ptr); var op3 = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray3Ptr); var result = Fma.MultiplyAddNegated(op1, op2, op3); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(op1, op2, op3, _dataTable.outArrayPtr); }
private static Vector256 <float> MultiplyAddNegated(Vector256 <float> src1, Vector256 <float> src2, Vector256 <float> src3) { if (Fma.IsSupported) { return(Fma.MultiplyAddNegated(src1, src2, src3)); } else { Vector256 <float> product = Avx.Multiply(src1, src2); return(Avx.Subtract(src3, product)); } }
public void RunLclVarScenario_LoadAligned() { TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_LoadAligned)); var firstOp = Avx.LoadAlignedVector256((Double *)(_dataTable.inArray1Ptr)); var secondOp = Avx.LoadAlignedVector256((Double *)(_dataTable.inArray2Ptr)); var thirdOp = Avx.LoadAlignedVector256((Double *)(_dataTable.inArray3Ptr)); var result = Fma.MultiplyAddNegated(firstOp, secondOp, thirdOp); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(firstOp, secondOp, thirdOp, _dataTable.outArrayPtr); }
public void RunLclVarScenario_UnsafeRead() { TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_UnsafeRead)); var firstOp = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray1Ptr); var secondOp = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray2Ptr); var thirdOp = Unsafe.Read <Vector256 <Single> >(_dataTable.inArray3Ptr); var result = Fma.MultiplyAddNegated(firstOp, secondOp, thirdOp); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(firstOp, secondOp, thirdOp, _dataTable.outArrayPtr); }
public void RunClsVarScenario() { TestLibrary.TestFramework.BeginScenario(nameof(RunClsVarScenario)); var result = Fma.MultiplyAddNegated( _clsVar1, _clsVar2, _clsVar3 ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_clsVar1, _clsVar2, _clsVar3, _dataTable.outArrayPtr); }
public void RunBasicScenario_LoadAligned() { TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_LoadAligned)); var result = Fma.MultiplyAddNegated( Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray1Ptr)), Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray2Ptr)), Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray3Ptr)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.inArray3Ptr, _dataTable.outArrayPtr); }
public void RunBasicScenario_UnsafeRead() { TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_UnsafeRead)); var result = Fma.MultiplyAddNegated( Unsafe.Read <Vector128 <Double> >(_dataTable.inArray1Ptr), Unsafe.Read <Vector128 <Double> >(_dataTable.inArray2Ptr), Unsafe.Read <Vector128 <Double> >(_dataTable.inArray3Ptr) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.inArray3Ptr, _dataTable.outArrayPtr); }
public void RunBasicScenario_Load() { TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_Load)); var result = Fma.MultiplyAddNegated( Avx.LoadVector256((Single *)(_dataTable.inArray1Ptr)), Avx.LoadVector256((Single *)(_dataTable.inArray2Ptr)), Avx.LoadVector256((Single *)(_dataTable.inArray3Ptr)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.inArray3Ptr, _dataTable.outArrayPtr); }
public void RunStructLclFldScenario_Load() { TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario_Load)); var test = TestStruct.Create(); var result = Fma.MultiplyAddNegated( Sse.LoadVector128((Single *)(&test._fld1)), Sse.LoadVector128((Single *)(&test._fld2)), Sse.LoadVector128((Single *)(&test._fld3)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(test._fld1, test._fld2, test._fld3, _dataTable.outArrayPtr); }
public void RunStructFldScenario_Load(SimpleTernaryOpTest__MultiplyAddNegatedSingle testClass) { fixed(Vector128 <Single> *pFld1 = &_fld1) fixed(Vector128 <Single> *pFld2 = &_fld2) fixed(Vector128 <Single> *pFld3 = &_fld3) { var result = Fma.MultiplyAddNegated( Sse.LoadVector128((Single *)(pFld1)), Sse.LoadVector128((Single *)(pFld2)), Sse.LoadVector128((Single *)(pFld3)) ); Unsafe.Write(testClass._dataTable.outArrayPtr, result); testClass.ValidateResult(_fld1, _fld2, _fld3, testClass._dataTable.outArrayPtr); } }
public void RunClassFldScenario_Load() { TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario_Load)); fixed(Vector128 <Single> *pFld1 = &_fld1) fixed(Vector128 <Single> *pFld2 = &_fld2) fixed(Vector128 <Single> *pFld3 = &_fld3) { var result = Fma.MultiplyAddNegated( Sse.LoadVector128((Single *)(pFld1)), Sse.LoadVector128((Single *)(pFld2)), Sse.LoadVector128((Single *)(pFld3)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_fld1, _fld2, _fld3, _dataTable.outArrayPtr); } }
public void RunClsVarScenario_Load() { TestLibrary.TestFramework.BeginScenario(nameof(RunClsVarScenario_Load)); fixed(Vector256 <Single> *pClsVar1 = &_clsVar1) fixed(Vector256 <Single> *pClsVar2 = &_clsVar2) fixed(Vector256 <Single> *pClsVar3 = &_clsVar3) { var result = Fma.MultiplyAddNegated( Avx.LoadVector256((Single *)(pClsVar1)), Avx.LoadVector256((Single *)(pClsVar2)), Avx.LoadVector256((Single *)(pClsVar3)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(_clsVar1, _clsVar2, _clsVar3, _dataTable.outArrayPtr); } }
public void RunClassLclFldScenario_Load() { TestLibrary.TestFramework.BeginScenario(nameof(RunClassLclFldScenario_Load)); var test = new SimpleTernaryOpTest__MultiplyAddNegatedSingle(); fixed(Vector256 <Single> *pFld1 = &test._fld1) fixed(Vector256 <Single> *pFld2 = &test._fld2) fixed(Vector256 <Single> *pFld3 = &test._fld3) { var result = Fma.MultiplyAddNegated( Avx.LoadVector256((Single *)(pFld1)), Avx.LoadVector256((Single *)(pFld2)), Avx.LoadVector256((Single *)(pFld3)) ); Unsafe.Write(_dataTable.outArrayPtr, result); ValidateResult(test._fld1, test._fld2, test._fld3, _dataTable.outArrayPtr); } }
public static Vector128 <short> Divide(this Vector128 <short> dividend, Vector128 <short> divisor) { // Based on https://stackoverflow.com/a/51458507/347870 // Convert to two 32-bit integers Vector128 <int> a_hi_epi32 = Sse2.ShiftRightArithmetic(dividend.AsInt32(), 16); Vector128 <int> a_lo_epi32_shift = Sse2.ShiftLeftLogical(dividend.AsInt32(), 16); Vector128 <int> a_lo_epi32 = Sse2.ShiftRightArithmetic(a_lo_epi32_shift, 16); Vector128 <int> b_hi_epi32 = Sse2.ShiftRightArithmetic(divisor.AsInt32(), 16); Vector128 <int> b_lo_epi32_shift = Sse2.ShiftLeftLogical(divisor.AsInt32(), 16); Vector128 <int> b_lo_epi32 = Sse2.ShiftRightArithmetic(b_lo_epi32_shift, 16); // Convert to 32-bit floats Vector128 <float> a_hi = Sse2.ConvertToVector128Single(a_hi_epi32); Vector128 <float> a_lo = Sse2.ConvertToVector128Single(a_lo_epi32); Vector128 <float> b_hi = Sse2.ConvertToVector128Single(b_hi_epi32); Vector128 <float> b_lo = Sse2.ConvertToVector128Single(b_lo_epi32); // Calculate the reciprocal Vector128 <float> b_hi_rcp = Sse.Reciprocal(b_hi); Vector128 <float> b_lo_rcp = Sse.Reciprocal(b_lo); // Calculate the inverse Vector128 <float> b_hi_inv_1; Vector128 <float> b_lo_inv_1; Vector128 <float> two = Vector128.Create(2.00000051757f); if (Fma.IsSupported) { b_hi_inv_1 = Fma.MultiplyAddNegated(b_hi_rcp, b_hi, two); b_lo_inv_1 = Fma.MultiplyAddNegated(b_lo_rcp, b_lo, two); } else { Vector128 <float> b_mul_hi = Sse.Multiply(b_hi_rcp, b_hi); Vector128 <float> b_mul_lo = Sse.Multiply(b_lo_rcp, b_lo); b_hi_inv_1 = Sse.Subtract(two, b_mul_hi); b_lo_inv_1 = Sse.Subtract(two, b_mul_lo); } // Compensate for the loss Vector128 <float> b_hi_rcp_1 = Sse.Multiply(b_hi_rcp, b_hi_inv_1); Vector128 <float> b_lo_rcp_1 = Sse.Multiply(b_lo_rcp, b_lo_inv_1); // Perform the division by multiplication Vector128 <float> hi = Sse.Multiply(a_hi, b_hi_rcp_1); Vector128 <float> lo = Sse.Multiply(a_lo, b_lo_rcp_1); // Convert back to integers Vector128 <int> hi_epi32 = Sse2.ConvertToVector128Int32WithTruncation(hi); Vector128 <int> lo_epi32 = Sse2.ConvertToVector128Int32WithTruncation(lo); // Zero-out the unnecessary parts Vector128 <int> hi_epi32_shift = Sse2.ShiftLeftLogical(hi_epi32, 16); // Blend the bits, and return if (Sse41.IsSupported) { return(Sse41.Blend(lo_epi32.AsInt16(), hi_epi32_shift.AsInt16(), 0xAA)); } else { Vector128 <int> lo_epi32_mask = Sse2.And(lo_epi32, Vector128.Create((ushort)0xFFFF).AsInt16().AsInt32()); return(Sse2.Or(hi_epi32_shift, lo_epi32_mask).AsInt16()); } }
public Intro() { var middleVector = Vector128.Create(1.0f); // middleVector = <1,1,1,1> middleVector = Vector128.CreateScalar(-1.0f); // middleVector = <-1,0,0,0> var floatBytes = Vector64.AsByte(Vector64.Create(1.0f, -1.0f)); // floatBytes = <0, 0, 128, 63, 0, 0, 128, 191> if (Avx.IsSupported) { var left = Vector256.Create(-2.5f); // <-2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5, -2.5> var right = Vector256.Create(5.0f); // <5, 5, 5, 5, 5, 5, 5, 5> Vector256 <float> result = Avx.AddSubtract(left, right); // result = <-7.5, 2.5, -7.5, 2.5, -7.5, 2.5, -7.5, 2.5>xit left = Vector256.Create(-1.0f, -2.0f, -3.0f, -4.0f, -50.0f, -60.0f, -70.0f, -80.0f); right = Vector256.Create(0.0f, 2.0f, 3.0f, 4.0f, 50.0f, 60.0f, 70.0f, 80.0f); result = Avx.UnpackHigh(left, right); // result = <-3, 3, -4, 4, -70, 70, -80, 80> result = Avx.UnpackLow(left, right); // result = <-1, 1, -2, 2, -50, 50, -60, 60> result = Avx.DotProduct(left, right, 0b1111_0001); // result = <-30, 0, 0, 0, -17400, 0, 0, 0> bool testResult = Avx.TestC(left, right); // testResult = true testResult = Avx.TestC(right, left); // testResult = false Vector256 <float> result1 = Avx.Divide(left, right); var plusOne = Vector256.Create(1.0f); result = Avx.Compare(right, result1, FloatComparisonMode.OrderedGreaterThanNonSignaling); result = Avx.Compare(right, result1, FloatComparisonMode.UnorderedNotLessThanNonSignaling); left = Vector256.Create(0.0f, 3.0f, -3.0f, 4.0f, -50.0f, 60.0f, -70.0f, 80.0f); right = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); Vector256 <float> nanInFirstPosition = Avx.Divide(left, right); left = Vector256.Create(1.1f, 3.3333333f, -3.0f, 4.22f, -50.0f, 60.0f, -70.0f, 80.0f); Vector256 <float> InfInFirstPosition = Avx.Divide(left, right); left = Vector256.Create(-1.1f, 3.0f, 1.0f / 3.0f, MathF.PI, -50.0f, 60.0f, -70.0f, 80.0f); right = Vector256.Create(0.0f, 2.0f, 3.1f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); Vector256 <float> compareResult = Avx.Compare(left, right, FloatComparisonMode.OrderedGreaterThanNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN> Vector256 <float> mixed = Avx.BlendVariable(left, right, compareResult); // mixed = <-1, 2, -3, 2, -50, -60, -70, -80> //left = Vector256.Create(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); //right = Vector256.Create(1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f); Vector256 <float> other = right = Vector256.Create(0.0f, 2.0f, 3.0f, 2.0f, 50.0f, -60.0f, 70.0f, -80.0f); bool bRes = Avx.TestZ(plusOne, compareResult); bool bRes2 = Avx.TestC(plusOne, compareResult); bool allTrue = !Avx.TestZ(compareResult, compareResult); compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.OrderedEqualNonSignaling); // compareResult = <0, NaN, 0, NaN, 0, NaN, 0, NaN> compareResult = Avx.Compare(nanInFirstPosition, right, FloatComparisonMode.UnorderedEqualNonSignaling); compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.UnorderedNotLessThanOrEqualNonSignaling); compareResult = Avx.Compare(InfInFirstPosition, right, FloatComparisonMode.OrderedGreaterThanNonSignaling); var left128 = Vector128.Create(1.0f, 2.0f, 3.0f, 4.0f); var right128 = Vector128.Create(2.0f, 3.0f, 4.0f, 5.0f); Vector128 <float> compResult128 = Sse.CompareGreaterThan(left128, right128); // compResult128 = <0, 0, 0, 0> int res = Avx.MoveMask(compareResult); if (Fma.IsSupported) { Vector256 <float> resultFma = Fma.MultiplyAdd(left, right, other); // = left * right + other for each element resultFma = Fma.MultiplyAddNegated(left, right, other); // = -(left * right + other) for each element resultFma = Fma.MultiplySubtract(left, right, other); // = left * right - other for each element Fma.MultiplyAddSubtract(left, right, other); // even elements (0, 2, ...) like MultiplyAdd, odd elements like MultiplySubtract } result = Avx.DotProduct(left, right, 0b1010_0001); // result = <-20, 0, 0, 0, -10000, 0, 0, 0> result = Avx.Floor(left); // result = <-3, -3, -3, -3, -3, -3, -3, -3> result = Avx.Add(left, right); // result = <2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5> result = Avx.Ceiling(left); // result = <-2, -2, -2, -2, -2, -2, -2, -2> result = Avx.Multiply(left, right); // result = <-12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5, -12.5> result = Avx.HorizontalAdd(left, right); // result = <-5, -5, 10, 10, -5, -5, 10, 10> result = Avx.HorizontalSubtract(left, right); // result = <0, 0, 0, 0, 0, 0, 0, 0> double[] someDoubles = new double[] { 1.0, 3.0, -2.5, 7.5, 10.8, 0.33333 }; double[] someOtherDoubles = new double[] { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; double[] someResult = new double[someDoubles.Length]; float[] someFloats = new float[] { 1, 2, 3, 4, 10, 20, 30, 40, 0 }; float[] someOtherFloats = new float[] { 1, 1, 1, 1, 1, 1, 1, 1 }; unsafe { fixed(double *ptr = &someDoubles[1]) { fixed(double *ptr2 = &someResult[0]) { Vector256 <double> res2 = Avx.LoadVector256(ptr); // res2 = <3, -2.5, 7.5, 10.8> Avx.Store(ptr2, res2); } } fixed(float *ptr = &someFloats[0]) { fixed(float *ptr2 = &someOtherFloats[0]) { Vector256 <float> res2 = Avx.DotProduct(Avx.LoadVector256(ptr), Avx.LoadVector256(ptr2), 0b0001_0001); //Avx.Store(ptr2, res2); } } } } }