private void DebugText(string str1) { KotodamaPos(str1); textObject = FlyingText.GetObjects(str1, PlayerPos, Quaternion.identity);//FlyingTextを生成 textObject.name = str1; Rigidbody rigidbody = textObject.AddComponent <Rigidbody>(); Rigidbody[] rigidbodies = textObject.GetComponentsInChildren <Rigidbody>(); textObject.transform.Rotate(CameraAngleX, CameraAngleY + angle, 0);//PlayerControllerのY.rotateを参照 foreach (var TextChild in rigidbodies) { TextChild.useGravity = false; TextChild.AddForce(textObject.transform.forward * bulletSpeed, ForceMode.Impulse); TextChild.tag = "flyingText"; } //textObject.tag = "flyingText"; Destroy(textObject, 10.0f); }
IEnumerator Start() { RenderSettings.fog = true; RenderSettings.fogColor = Camera.main.backgroundColor; RenderSettings.fogMode = FogMode.Linear; RenderSettings.fogEndDistance = 20.0f; while (true) { var gameOverText = FlyingText.GetObjects("GAME<br>OVER").transform; var pos = gameOverText.position; pos.z = -6.5f; gameOverText.position = pos; var rigidbodies = gameOverText.GetComponentsInChildren <Rigidbody>(); foreach (var rb in rigidbodies) { rb.useGravity = false; } for (float i = 0.0f; i < 1.0f; i += Time.deltaTime) { pos = gameOverText.position; pos.y = Mathf.Lerp(5.0f, -.05f, i); gameOverText.position = pos; yield return(null); } StartCoroutine(CameraShake(Camera.main)); yield return(new WaitForSeconds(1.75f)); Instantiate(explosion, new Vector3(0.0f, 1.0f, -6.3f), Quaternion.identity); foreach (var rb in rigidbodies) { rb.useGravity = true; rb.AddExplosionForce(220.0f, new Vector3(0, 1, -6.5f), 10.0f, 9.0f); } yield return(new WaitForSeconds(5.0f)); Destroy(gameOverText.gameObject); yield return(new WaitForSeconds(1.0f)); } }
public void BossKotodama2(string str1, Vector3 pos1, float bulletnum, float Angle) { //enemytext = FlyingText.GetObjects(str1, pos1, Quaternion.identity);//FlyingTextを生成 enemytext = FlyingText.GetObjects(str1, redMaterial, null, 10.0f, 2.0f, 5, pos1, Quaternion.identity);//FlyingTextを生成 enemytext.name = "EnemyText"; Rigidbody rigidbody = enemytext.AddComponent <Rigidbody>(); Rigidbody[] rigidbodies = enemytext.GetComponentsInChildren <Rigidbody>(); enemytext.transform.Rotate(-12, Angle, 0);//PlayerControllerのY.rotateを参照 foreach (var TextChild in rigidbodies) { TextChild.useGravity = false; TextChild.AddForce(enemytext.transform.forward * bulletnum, ForceMode.Impulse); TextChild.tag = "EnemyText"; //TextChild.gameObject.AddComponent<EnemyflyingText>(); } enemytext.tag = "EnemyText"; //enemytext.AddComponent<EnemyflyingText>(); Destroy(enemytext, 10.0f); }
void Update() { //if (!MenuUI.activeSelf) //{ if (Input.GetMouseButton(0)) { if (dictationRecognizer.Status != SpeechSystemStatus.Running) { //ディクテーションを開始 dictationRecognizer.Start(); //Debug.Log("音声認識開始"); //ホールドアニメーション再生 animVoiceInput = GameObject.Find("VoiceInput").gameObject.GetComponent <Animator>(); animVoiceInput.SetBool("MouseHold", true); /*if (Time.timeScale==1.0f) * { * Time.timeScale = SlowTime; * }*/ } } if (dictationRecognizer.Status == SpeechSystemStatus.Running) { dictationRecognizer.DictationResult += DictationRecognizer_DictationResult; //DictationRecognizer_DictationResult処理を行う dictationRecognizer.DictationHypothesis += DictationRecognizer_DictationHypothesis; //DictationRecognizer_DictationHypothesis処理を行う dictationRecognizer.DictationComplete += DictationRecognizer_DictationComplete; //DictationRecognizer_DictationComplete処理を行う dictationRecognizer.DictationError += DictationRecognizer_DictationError; //DictationRecognizer_DictationError処理を行う if (inputText != testText) { KotodamaPos(inputText); audio.PlayOneShot(ATKClip, 1.0f); textObject = FlyingText.GetObjects(inputText, PlayerPos, Quaternion.identity); //FlyingTextを生成 textObject.name = inputText; textObject.transform.Rotate(CameraAngleX, CameraAngleY + angle, 0); //PlayerControllerのY.rotateを参照 Rigidbody rigidbody = textObject.AddComponent <Rigidbody>(); Rigidbody[] rigidbodies = textObject.GetComponentsInChildren <Rigidbody>(); foreach (var TextChild in rigidbodies) { TextChild.useGravity = false; TextChild.AddForce(textObject.transform.forward * bulletSpeed, ForceMode.Impulse); TextChild.tag = "flyingText"; } //textObject.tag = "flyingText"; Destroy(textObject, 10.0f); } inputText = testText; } if (Input.GetMouseButtonUp(0)) { if (dictationRecognizer.Status != SpeechSystemStatus.Stopped) { //Debug.Log("音声認識終了"); dictationRecognizer.Stop(); animVoiceInput.SetBool("MouseHold", false); /*if (Time.timeScale == SlowTime) * { * Time.timeScale = 1.0f; * }*/ } } //} // イベントにイベントハンドラーを追加 SceneManager.sceneLoaded += SceneLoaded; if (debugKotodama == true) { if (Input.GetKeyDown(KeyCode.Q)) { DebugText(DebugText1); } if (Input.GetKeyDown(KeyCode.E)) { DebugText(DebugText2); } if (Input.GetKeyDown(KeyCode.R)) { DebugText(DebugText3); } } }
// Update is called once per frame void Update() { nowString = WSVoiceRecognition.GetGiveS(); if (currentString != nowString) { //取得したテキストからマテリアルを決定 Material mat = DefaultMat; if (Regex.IsMatch(nowString, @"赤")) { mat = RedMat; } if (Regex.IsMatch(nowString, @"青")) { mat = BlueMat; } if (Regex.IsMatch(nowString, @"黄")) { mat = YellowMat; } if (Regex.IsMatch(nowString, @"緑")) { mat = GreenMat; } if (Regex.IsMatch(nowString, @"ピンク")) { mat = PinkMat; } if (Regex.IsMatch(nowString, @"オレンジ")) { mat = OrangeMat; } if (Regex.IsMatch(nowString, @"灰")) { mat = GrayMat; } if (Regex.IsMatch(nowString, @"紫")) { mat = PurpleMat; } //テキストの生成位置 Vector3 random = new Vector3(Random.Range(-10f, 10f), Random.Range(-10f, 10f), 0); //テキストオブジェクトの生成 textObject = FlyingText.GetObjects(nowString, mat, mat, 1.0f, 0.25f, 1, random, Quaternion.identity); //物理演算の設定(RigidBody) var rigidbodies = textObject.GetComponentsInChildren <Rigidbody>(); foreach (var rb in rigidbodies) { Vector3 vel = new Vector3(0, 0, 10f); rb.velocity = vel; rb.useGravity = false; } //削除時間の設定 Destroy(textObject, 4.0f); //多重処理防止 currentString = nowString; } }
void Update() { if (Input.GetMouseButton(0)) { if (dictationRecognizer.Status != SpeechSystemStatus.Running) { //ディクテーションを開始 dictationRecognizer.Start(); //Debug.Log("音声認識開始"); animVoiceInput.SetBool("MouseHold", true); } } if (dictationRecognizer.Status == SpeechSystemStatus.Running) { dictationRecognizer.DictationResult += DictationRecognizer_DictationResult; //DictationRecognizer_DictationResult処理を行う dictationRecognizer.DictationHypothesis += DictationRecognizer_DictationHypothesis; //DictationRecognizer_DictationHypothesis処理を行う dictationRecognizer.DictationComplete += DictationRecognizer_DictationComplete; //DictationRecognizer_DictationComplete処理を行う dictationRecognizer.DictationError += DictationRecognizer_DictationError; //DictationRecognizer_DictationError処理を行う if (inputText != testText) { KotodamaPos(inputText); textObject = FlyingText.GetObjects(inputText, CameraPos, Quaternion.identity); //FlyingTextを生成 textObject.name = inputText; textObject.transform.Rotate(CameraAngleX, CameraAngleY + angle, 0); //PlayerControllerのY.rotateを参照 Rigidbody rigidbody = textObject.AddComponent <Rigidbody>(); Rigidbody[] rigidbodies = textObject.GetComponentsInChildren <Rigidbody>(); foreach (var TextChild in rigidbodies) { TextChild.useGravity = false; TextChild.AddForce(textObject.transform.forward * bulletSpeed, ForceMode.Impulse); TextChild.tag = "flyingText"; } Destroy(textObject, 10.0f); inputText = testText; CriAtomSource atomSrc = gameObject.GetComponent <CriAtomSource>(); if (atomSrc != null) { atomSrc.Play(9); } /* if (inputText == "スタート" || inputText == "すたーと") * { * * fade.isFadeOut = true; * Invoke(nameof(FadeWait), 5.0f); * Debug.Log("ゲームスタート"); * }*/ } inputText = testText; } if (Input.GetMouseButtonUp(0)) { if (dictationRecognizer.Status != SpeechSystemStatus.Stopped) { // Debug.Log("音声認識終了"); dictationRecognizer.Stop(); animVoiceInput.SetBool("MouseHold", false); } } // イベントにイベントハンドラーを追加 SceneManager.sceneLoaded += SceneLoaded; }