//加载场景 private IEnumerator LoadScene() { int loadSceneProgress = 0; AsyncOperation op = SceneManager.LoadSceneAsync(this.sceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) { loadSceneProgress = (int)(op.progress * 100); Debug.LogFormat("<><MainSceneLoader.LoadScene>loading......[{0}]", op.progress.ToString()); while (displayProgress < loadSceneProgress) { ++displayProgress; imageProgress.fillAmount = displayProgress / (float)100; yield return(new WaitForEndOfFrame()); } } loadSceneProgress = 100; while (this.displayProgress < loadSceneProgress) { GuLog.Debug("<><MainSceneLoader.LoadScene>In loading!"); this.displayProgress += 3; imageProgress.fillAmount = this.displayProgress / (float)100; yield return(new WaitForEndOfFrame()); } FlurryUtil.LogEvent("Hank_Openani_View"); GuLog.Debug("<><Preload>LoadOk!"); this.objProgress.SetActive(false); this.videoPlayer.Play(); this.bMovieEnd = false; yield return(new WaitUntil(() => bMovieEnd)); op.allowSceneActivation = true; }
private void OnP2PFail() { FlurryUtil.LogEvent("Friending_Search_Failed_Event"); viewMainScene.MakeFriendFail(); GuLog.Debug("<><MainSceneMediator><MakeFriend>_P2PFail!"); }
/// <summary> /// 水杯右侧上下来回滑动 /// </summary> private void _CupRightSwipeUpDown() { if (!IsLockedKey(MainKeys.CupRightSwipeUpDown)) { FlurryUtil.LogEvent(this.View, MainKeys.CupRightSwipeUpDown); this.CupRightSwipeUpDown(); } }
private bool MissionPercentProcess() { if (dataManager.missionPercent >= 1) { int expIncrease = GetMissionCompleteExp(); int coinIncrease = GetMissionCompleteCoin(); this.FundDataManager.AddCoin(this.FundDataManager.GetCoinId(), coinIncrease); uiState.PushNewState(UIStateEnum.eRolePlayAction, "level_end"); FlurryUtil.LogEvent("Mission_Finish_Petani_View"); uiState.PushNewState(UIStateEnum.eMissionComplete, dataManager.missionId, expIncrease, true, coinIncrease); dataManager.exp += expIncrease; uiState.PushNewState(UIStateEnum.eExpIncrease, GetExpPercent()); RefreshLevelAfterExpChange(); missionDataManager.AddMissionState(dataManager.missionId, MissionState.eComplete); if (dataManager.IsMissionLimit()) { uiState.PushNewState(UIStateEnum.eMissionUpperLimitNotify); } else { bool missionRetry = false; dataManager.missionPercent = 0; int sceneIndex = missionConfig.GetSceneIndexByMissionID(dataManager.missionId); int nextMissionId = missionConfig.GetNextMissionId(dataManager.missionId, true); if (nextMissionId == -1) {//如果已经到达此星球的最后一个关卡,则检查此星球是否为副本星球 WorldInfo worldInfo = this.missionConfig.GetWorldByStarID(this.dataManager.StarID); if (worldInfo != null && worldInfo.Type == WorldInfo.WorldTypes.Duplicate) {//副本星球的关卡是可以循环玩的,所以到达最后一个关卡后,再返回第一个关卡 missionRetry = true; nextMissionId = this.missionConfig.GetFirstMissionOfScene(this.dataManager.StarID, sceneIndex); if (nextMissionId != -1) { this.missionDataManager.ClearAllMissionOfScene(this.dataManager.StarID, sceneIndex);//清除此星球当前地图的所有关卡记录 } } } if (nextMissionId != -1) { FlurryUtil.LogEventWithParam("Mission_Finish_Event", "MissionID", dataManager.missionId.ToString()); missionDataManager.AddMissionState(nextMissionId, MissionState.eUnderway); dataManager.missionId = nextMissionId;//这里要先把nextMissionId的eUnderWay状态记录下来,再改变dataManager的missionId,否则(eLock状态)写不进去 uiState.PushNewState(UIStateEnum.eNewMissionSwitch, dataManager.missionId); uiState.PushNewState(UIStateEnum.eRolePlayAction, "level_start", 0, false); if (missionRetry) { uiState.PushNewState(UIStateEnum.eMissionRetry, nextMissionId); } } } dataManager.TrySendPlayerData2Server(); return(true); } return(false); }
/// <summary> /// 水杯右侧拍两下 /// </summary> private void _CupDoubleTapRight() { if (!IsLockedKey(MainKeys.CupDoubleTapRight)) { FlurryUtil.LogEvent(this.View, MainKeys.CupDoubleTapRight); this.CupDoubleTapRight(); } }
/// <summary> /// 水杯左侧上划 /// </summary> private void _CupLeftSwipeUp() { if (!IsLockedKey(MainKeys.CupLeftSwipeUp)) { FlurryUtil.LogEvent(this.View, MainKeys.CupLeftSwipeUp); this.CupLeftSwipeUp(); } }
/// <summary> /// 水杯摇晃 /// </summary> private void _CupShake() { if (!IsLockedKey(MainKeys.CupShake)) { FlurryUtil.LogEvent(this.View, MainKeys.CupShake); this.CupShake(); } }
/// <summary> /// 水杯左侧拍一下 /// </summary> private void _CupTapLeft() { if (!IsLockedKey(MainKeys.CupTapLeft)) { FlurryUtil.LogEvent(this.View, MainKeys.CupTapLeft); this.CupTapLeft(); } }
/// <summary> /// 电源键长按 /// </summary> private void _PowerHold() { if (!IsLockedKey(MainKeys.PowerHold)) { FlurryUtil.LogEvent(this.View, MainKeys.PowerHold); this.PowerHold(); } }
public void powerKeyPressUp() { if (TopViewHelper.Instance.HasModulePageOpened()) { return; } switch (crownIndex) { case 0: { FlurryUtil.LogEvent("Dailygoal_30_Exp_Collect_Click"); } break; case 1: { FlurryUtil.LogEvent("Dailygoal_60_Exp_Collect_Click"); } break; case 2: { FlurryUtil.LogEvent("Dailygoal_100_Exp_Collect_Click"); } break; } uIStateCompleteSignal.Dispatch(GetStateEnum()); if (dailyGoalBlur.activeInHierarchy && isIdle) { ExpDisappearAni(); } }
private void OnP2PSuccess(P2PInfo info) { FlurryUtil.LogEvent("Friending_Search_Success_Event"); viewMainScene.MakeFriend(info.pet_type, (info.role == "1")); GuLog.Debug("<><MainSceneMediator><MakeFriend>_P2PSuccess!"); }
//顺序5 private void WaterRiseAnimation() { FlurryUtil.LogEvent("Drink_Exp_Collect_ani_View"); if (this.IsNormalStatus()) { SoundPlayer.GetInstance().PlaySoundType("water_raise"); if (drinkCoin > 0) { SoundPlayer.GetInstance().PlaySoundType("gain_coin"); } } expBall.SetActive(true); Scale(expBall.gameObject); if (missionProcess > 0.84) { expBall.GetComponent <Image>().DOFade(1, 0.01f); } award.gameObject.SetActive(true); int textLength = Mathf.Max(drinkExp.ToString().Length, drinkCoin.ToString().Length); expWord.text = "+" + drinkExp.ToString().PadLeft(textLength, ' '); coinWord.text = "+" + drinkCoin.ToString().PadLeft(textLength, ' '); Sequence sDropSeq = DOTween.Sequence(); sDropSeq.Append(expBall.transform.DOLocalMove(this.waterLevel.localPosition + new Vector3(-300, 240, 0), 1.5f).SetEase(Ease.OutQuad)) .Append(expBall.GetComponent <Image>().DOFade(0, 0.5f)) .Append(expBall.transform.DOLocalMove(this.waterLevel.localPosition, 0.01f)); sDropSeq.onComplete = delegate() { expShiny.Play("ExpShiny"); }; award.DOFade(0.5f, 0.8f).SetLoops(3); float dest_pos_y = exp_pos_y + 70; if (missionProcess < 0.7) { dest_pos_y = this.waterLevel.localPosition.y + 20; } award.transform.DOLocalMoveY(dest_pos_y, 2.4f).onComplete = delegate() { award.DOFade(0, 1.0f).onComplete = delegate() { award.transform.DOMoveY(exp_pos_y, 0.5f); }; drinkExp = 0; SetFinishAndOpenScreenSave(true); uIStateCompleteSignal.Dispatch(GetStateEnum()); }; sliderWave.DOValue(missionProcess, 1.0f).onComplete = delegate() { }; }
//右拍 public void TapRight() { if (IsNormalStatus()) { rolePlayer.Play("right_tap"); FlurryUtil.LogEvent("Petscreen_right_tap_event"); } }
//右侧上下划 public void RightSwipeUpAndDown() { GuLog.Debug("<><MainSceneView>onRightSwipeUpAndDown"); if (IsNormalStatus()) { this.rolePlayer.Play("right_updown"); FlurryUtil.LogEvent("Petscreen_right_updown_event"); } }
public void ScreenOn() { FlurryUtil.LogEvent("Screen_On_daily_count"); if (myCoroutine != null) { StopCoroutine(myCoroutine); myCoroutine = null; } StartCheckDayChangeCoroutine(); CheckNewDay(); }
//下划 public void SwipeDown() { //GuLog.Debug("<><MainSceneView>onRightSwipeDown"); //if (IsNormalStatus()) //{ // rolePlayer.Play("right_down"); // FlurryUtil.LogEvent("Petscreen_right_swipedown_event"); //} GuLog.Debug("<><MainSceneView>onRightSwipeDown"); FlurryUtil.LogEvent("Petscreen_right_swipedown_event"); this.Navigator.TurnRight(); }
public override void Stop() { base.Stop(); FlurryUtil.LogEvent("Nim_Chest_open_event"); if (!TopViewHelper.Instance.HasModulePageOpened() || TopViewHelper.Instance.IsInGuideView()) { SoundPlayer.GetInstance().PlaySoundType("nim_chest_get_nim"); } this.missionBackground.PlayNimAnimation(treasureBoxIndex, missionId); bFinish = true; gameObject.SetActive(false); }
public override void ProcessState(UIState state) { Debug.Log("<><SchoolMode><>----enter school mode"); FlurryUtil.LogEvent("Petscreen_Schoolmode_enter_ani_View"); bFinish = false; gameObject.SetActive(true); processBar.setAwardAndHandle(dataManager.percentOfDailyGoal); dataManager.SetVolumeZero(); endTime = DateTime.Now.AddSeconds((float)state.value0); Debug.Log("<><SchoolMode><>EndTime: " + endTime.ToShortTimeString()); this.SchoolModeTimeInSignal.Dispatch(); }
private void ShowLowBattery(BatteryStatus lowBattery) { myStatus = lowBattery; if (myStatus == BatteryStatus.LowBattery_10) { FlurryUtil.LogEvent("Petscreen_LowBattery_10_Ani_View"); } else { FlurryUtil.LogEvent("Petscreen_LowBattery_20_Ani_View"); } if (this.PlayerDataManager.LanguageInitialized())//设置过语言后才能播放此声音 { SoundPlayer.GetInstance().PlaySoundType("system_charging_low_battery_in"); } if (TopViewHelper.Instance.IsInGuideView()) { ShowSmallBatteryIcon(); } else { lowBatteryGp.AnimationState.ClearTracks(); smallBattery.SetActive(false); backBtn.SetActive(true); backImg.gameObject.SetActive(true); backImg.DOFade(0.8f, 0.5f); lowBatteryGp.gameObject.SetActive(true); lowBatteryGp.AnimationState.SetAnimation(1, "enter_" + GetPostfixOfAnimation(), false); lowBatteryGp.AnimationState.Complete += delegate(TrackEntry trackEntry) { if (trackEntry.trackIndex == 1) { lowBatteryGp.AnimationState.ClearTracks(); lowBatteryGp.AnimationState.SetAnimation(3, "idle_" + GetPostfixOfAnimation(), true); #if (UNITY_ANDROID) && (!UNITY_EDITOR) CupKeyEventHookStaticManager.addPowerKeyPressCallBack(PowerKeyPressUp); #endif } }; TopViewHelper.Instance.AddTopView(TopViewHelper.ETopView.eLowBattary); } }
IEnumerator DelayOneFrameForEnd() { bFinish = true; FlurryUtil.LogEvent("Petscreen_Schoolmode_exit_ani_View"); //Debug.Log("<><SchoolMode><>----exit school mode0"); yield return(null); myCoroutine = null; gameObject.SetActive(false); Debug.Log("<><SchoolMode><>----exit school mode"); dataManager.RecoverVolume(); processFreshNewsSignal.Dispatch(); if (!this.uiState.IsExistState(UIStateEnum.eRefreshMainByData)) { this.uiState.PushNewState(UIStateEnum.eRefreshMainByData); } }
public void PowerKeyPressUp() { if (TopViewHelper.Instance.HasModulePageOpened()) { return; } FlurryUtil.LogEvent("Mission_Finish_Collectionpage_Click"); if (is_loop) { this.missionComplete.AnimationState.ClearTracks(); this.missionComplete.gameObject.SetActive(false); if (this.worldTypes == WorldInfo.WorldTypes.Normal) { this.uiNormalMission.SetStatus(true); this.uiNormalMission.RectTransform.DOLocalMoveY(0f, 0.5f).onComplete = delegate() { this.is_loop = false; this.can_hide = true; }; } else if (this.worldTypes == WorldInfo.WorldTypes.Duplicate) { this.uiDuplicateMission.SetStatus(true); this.uiDuplicateMission.RectTransform.DOLocalMoveY(0f, 0.5f).onComplete = delegate() { this.is_loop = false; this.can_hide = true; }; } SoundPlayer.GetInstance().PlaySoundType("mission_complete_board_fly_in"); } if (this.can_hide) { this.can_hide = false; this.bFinish = true; this.gameObject.SetActive(false); this.uiNormalMission.SetStatus(false); this.uiDuplicateMission.SetStatus(false); } }
//当配饰变化时 private void OnAccessoryChanged(Accessory currentAccessory, Accessory lastAccessory) { RoleManager.Instance.ResetAccessoriesAndMates(); RoleManager.Instance.CurrentRole.HideParticleEffect(); RoleManager.Instance.Mates.ForEach(t => t.HideParticleEffect()); //不管当前是什么配饰,都需要先脱掉与其相同类型或部位的配饰 List <Accessory> accessories = this.LocalPetAccessoryAgent.GetAccessoriesByType(this.PlayerDataManager.CurrentPet, currentAccessory.Type); if (accessories != null && accessories.Count > 0) { foreach (var accessory in accessories.ToArray()) { this.TakeOff(accessory, false); } } if (currentAccessory.Suitable(this.PlayerDataManager.CurrentPet)) { this.PutOn(currentAccessory, false); } FlurryUtil.LogEvent("mall_scene_switch_item_event"); }
private void OnDrinkWater(int intake, long drinkDuration) { if (TopViewHelper.Instance.IsInGuideView() || TopViewHelper.Instance.IsOpenedView(TopViewHelper.ETopView.eLanguageSetting)) { GuLog.Debug("<><MainSceneView>eNoviceGuide is top!"); return; } if (DrinkUtils.isValidDrink(intake, drinkDuration)) { GuLog.Debug("<><MainSceneMediator>DrinkWaterCallback intake:<><>" + intake + " drinkDuration:" + drinkDuration); FlurryUtil.LogEvent("Drink_Daily_count"); dataProcess.DrinkWater(intake); dataManager.TodayDrinkTimes += 1; } else { dataProcess.DrinkFail(); } closeSystemMenuSignal.Dispatch(); }
private void saveData(RegisterResponseData info) { if (!string.IsNullOrEmpty(info.x_child_sn)) { //Debug.LogFormat("--------SaveSN--------RegisterCupService.saveData: {0}", info.x_child_sn); mLocalChildInfoAgent.saveChildSN(info.x_child_sn); FlurryUtil.LogEvent("Pair_Get_Childsn_Sunccess_Event"); } else { FlurryUtil.LogEvent("Pair_Get_Childsn_Fail_Event"); GuLog.Warning("pair data childsn is null"); } //删除本地数据 this.LocalPetInfoAgent.Clear(); GuLog.Debug("<><RegisterCupService>Clear currentPet"); this.LocalUnlockedPetsAgent.Clear(); GuLog.Debug("<><RegisterCupService>Clear unlockedPets"); //保存网络数据 //mLocalCupAgent.saveCupToken(CupBuild.getCupSn(), info.token); mNativeDataManager.saveToken(info.token); mLocalCupAgent.saveCupID(CupBuild.getCupSn(), info.x_cup_sn); LocalPetInfoAgent.saveCurrentPet(info.pet_model); //重新保存语言数据 this.PlayerDataManager.SaveLanguage(this.PlayerDataManager.Language); if (info.timestamp > 0) { mTimeManager.setServerTime(info.timestamp * (1000L)); } if (!string.IsNullOrEmpty(info.timezone)) { mTimeManager.setTimeZone(info.timezone); } }
void AddIntake(int intake) { if (TreasureBoxProcess()) { bTrigger = true; } if (DailyGoalPercentProcess(intake)) { bTrigger = true; } if (MissionPercentProcess()) { bTrigger = true; } if (!bTrigger) { uiState.PushNewState(UIStateEnum.eRolePlayAction, "DrinkSuccess", 0, false); FlurryUtil.LogEvent("Drink_PET_ani_view"); } }
private void SelectSubModule() { this.UnregisterInput(); TopViewHelper.Instance.RemoveView(this.View);//����Ҫ�ȳ�ջ����ΪMainMenu�Ķ�Ч���ӳ�View��ջ switch (MainMenuView.CurrentTask) { case MainMenuView.Tasks.Achievement: this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.eAchievement); break; case MainMenuView.Tasks.Cup: FlurryUtil.LogEvent("navmenu_system_page_click"); this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.eSystemMenu); break; case MainMenuView.Tasks.Home: FlurryUtil.LogEvent("navmenu_home_click"); this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.eHome); break; case MainMenuView.Tasks.Collection: FlurryUtil.LogEvent("navmenu_collection_page_click"); this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.eCollection); break; case MainMenuView.Tasks.Friend: this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.eFriend); break; case MainMenuView.Tasks.Pet: FlurryUtil.LogEvent("navmenu_store_page_click"); this.dispatcher.Dispatch(MainEvent.OpenView, TopViewHelper.ETopView.ePetPage); break; } this.MainMenuView.Close(() => dispatcher.Dispatch(MainEvent.CloseMainMenu, TopViewHelper.ETopView.eMainMenu)); }
void Awake() { BatteryUtils.init(); FlurryUtil.Init(); AsyncActionHelper.Instance.init(); FlurryUtil.SetUserId(CupBuild.getCupSn()); FlurryUtil.LogEvent("Hank_Splashscreen_View"); Screen.sleepTimeout = SleepTimeout.NeverSleep; GameObject objGlobalContextView = null; /*= GameObject.Find("GlobalContextView"); * if (objGlobalContextView == null)*/ { objGlobalContextView = new GameObject(); objGlobalContextView.name = "GlobalContextView"; GlobalContextView globalContextView = objGlobalContextView.AddComponent <GlobalContextView>(); GameObject.DontDestroyOnLoad(globalContextView); } #if (UNITY_IOS || UNITY_ANDROID) && (!UNITY_EDITOR) #if WETEST_SDK objGlobalContextView.AddComponent <WeTest.U3DAutomation.U3DAutomationBehaviour>(); BuglyAgent.RegisterLogCallback(WeTest.U3DAutomation.CrashMonitor._OnLogCallbackHandler); #endif #endif }
private void LowBatteryUpdate() { #if (UNITY_ANDROID) && (!UNITY_EDITOR) int batteryCapacity = BatteryUtils.getBatteryCapacity(AndroidContextHolder.GetAndroidContext()); #else int batteryCapacity = 15; #endif //GuLog.Info("<lowbattery><>batteryCapacity<><>" + batteryCapacity.ToString()); switch (myStatus) { case BatteryStatus.Normal: { if (batteryCapacity >= 10 && batteryCapacity < 20) { ShowLowBattery(BatteryStatus.LowBattery_20); } else if (batteryCapacity < 10) { ShowLowBattery(BatteryStatus.LowBattery_10); } } break; case BatteryStatus.LowBattery_20: { if (batteryCapacity >= 20) { FlurryUtil.LogEvent("LowBattery_20_Event"); lowBatteryGp.AnimationState.ClearTracks(); HideAll(); myStatus = BatteryStatus.Normal; } else if (batteryCapacity < 10) { ShowLowBattery(BatteryStatus.LowBattery_10); } } break; case BatteryStatus.LowBattery_10: { if (batteryCapacity >= 20) { FlurryUtil.LogEvent("LowBattery_20_Event"); FlurryUtil.LogEvent("LowBattery_10_Event"); lowBatteryGp.AnimationState.ClearTracks(); HideAll(); myStatus = BatteryStatus.Normal; } if (batteryCapacity >= 10 && batteryCapacity < 20) { FlurryUtil.LogEvent("LowBattery_10_Event"); ShowLowBattery(BatteryStatus.LowBattery_20); } } break; } }
//前一个任务 public void OnPreMission() { GuLog.Debug("<><MainSceneView>goPreMission"); this.goPreMissionSignal.Dispatch(); FlurryUtil.LogEvent("Petscreen_left_swipedown_event"); }
public void PushNewState(UIState state) { if (state.state == UIStateEnum.eStartDailyProcessBar || state.state == UIStateEnum.eDrinkFail) { if (IsExistState(state.state)) { return; } } if (state.state == UIStateEnum.eRefreshMainByData) { RemoveSameState(state); } if (state.state == UIStateEnum.eMissionComplete) { FlurryUtil.LogEvent("Mission_Daily_count"); } else if (state.state == UIStateEnum.eTreasureBoxOpen) { FlurryUtil.LogEvent("Nim_Chest_Open_daily_count"); } else if (state.state == UIStateEnum.eDailyGoalCrownComplete) { switch ((int)state.value0) { case 0: { FlurryUtil.LogEvent("Dailygoal_30_Archived_Event"); } break; case 1: { FlurryUtil.LogEvent("Dailygoal_60_Archived_Event"); } break; case 2: { FlurryUtil.LogEvent("Dailygoal_100_Archived_Event"); } break; } } if (IsSilenceMode(state.state)) { MainPresentBase present = GetPresentByEnum(state.state); if (present != null) { present.ProcessState(state); } if (CurrentPresent == null) { listState.Clear(); CurrentPresent = present; return; } else { if (!IsSilenceMode(CurrentPresent.GetStateEnum())) { ClearState(); CurrentPresent = present; return; } } } else if (CurrentPresent != null && IsSilenceMode(CurrentPresent.GetStateEnum())) { if (state.state != UIStateEnum.eRefreshMainByData && state.state != UIStateEnum.eStartDailyProcessBar) { if (state.state == UIStateEnum.eDropWaterAni) { if (CurrentPresent.GetStateEnum() == UIStateEnum.eSchoolMode) { FlurryUtil.LogEvent("Drink_In_Schoolmode_Daily_Count"); } else if (CurrentPresent.GetStateEnum() == UIStateEnum.eSleepMode) { FlurryUtil.LogEvent("Drink_In_Sleepmode_Daily_Count"); } } else if (state.state == UIStateEnum.eDailyProcessIncrease || state.state == UIStateEnum.eMissionFadeInOut) { MainPresentBase present = GetPresentByEnum(state.state); if (present != null) { present.ProcessState(state); } } return; } } if (state.state == UIStateEnum.eDropWaterAni) { FlurryUtil.LogEvent("Drink_Nomal_Daily_Count"); } listState.Add(state); }