public override void OnInspectorGUI() { DrawDefaultInspector(); FlowerGenerator myScript = (FlowerGenerator)target; if (GUILayout.Button("Generate Flower")) { myScript.Generate(); } }
// Use this for initialization void Start() { platformWidths = new float[theObjectPools.Length]; for (int i = 0; i < theObjectPools.Length; i++) { platformWidths [i] = theObjectPools [i].pooledObject.GetComponent <BoxCollider2D>().size.x; } minHeight = transform.position.y; maxHeight = maxHeightPoint.position.y; theFlowerGenerator = FindObjectOfType <FlowerGenerator> (); lastPlatformWolf = false; }