private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { myflowchart.SetBooleanVariable("player_in_range", true); } }
// Sets Up Initial the current values for the player private void setInitialPlayerAttributes() { // Sets up the current attributres for the player variableFlowchart.SetIntegerVariable("happiness", happiness); if (happiness <= 99) { curMood = 0; } else if (happiness >= 100 && happiness <= 199) { curMood = 1; } else if (happiness >= 200 && happiness <= 299) { curMood = 2; } else if (happiness >= 300 && happiness <= 399) { curMood = 3; } //moodValue = happiness % 100; variableFlowchart.SetIntegerVariable("curMood", curMood); variableFlowchart.SetIntegerVariable("weather", weather); variableFlowchart.SetStringVariable("currentDay", currentDay); variableFlowchart.SetStringVariable("nextDay", nextDay); variableFlowchart.SetBooleanVariable("isOnBreak", isOnBreak); variableFlowchart.SetBooleanVariable("dadWorkingToday", dadWorkingToday); }
// Update is called once per frame void Update() { if (isOnDialogArea) { if (Input.GetKeyDown(KeyCode.Space) && fc.GetBooleanVariable("Var") == false) { if (character.tag == "Character") { fc.ExecuteBlock(character.GetComponent <CharDialog>().character.dialog); } else if (character.tag == "Item") { fc.ExecuteBlock(character.GetComponent <ItemColected>().item.dialog); character.GetComponent <Interact>().OnFocus(); } } } if (Input.GetKeyDown(KeyCode.I)) { fc.SetBooleanVariable("Var", true); PlayerMove.canvas.SetActive(true); PlayerMove.textarea.SetActive(false); } if (Input.GetKeyDown(KeyCode.Escape)) { if (PlayerMove.canvas.activeSelf) { PlayerMove.canvas.SetActive(false); PlayerMove.textarea.SetActive(false); fc.SetBooleanVariable("Var", false); } } }
// Update is called once per frame void Update() { if (bossAI.behaviour == AIWolfShaman.BehaviourStates.pacified && !bossStatus.slain && !bossStatus.unconscious) { flow.SetBooleanVariable("TrueWinPossible", true); } else { flow.SetBooleanVariable("TrueWinPossible", false); } if (bossStatus.slain || bossStatus == null) { notFailCanvas.SetActive(true); prettyMuchWinCanvas.SetActive(false); winCanvas.SetActive(false); } else if (bossStatus.unconscious) { prettyMuchWinCanvas.SetActive(true); winCanvas.SetActive(false); } if ((bossStatus.unconscious || bossStatus.slain || bossStatus == null) && (playerStatus.unconscious || playerStatus.slain)) { winCanvas.SetActive(false); failCanvas.SetActive(false); notFailCanvas.SetActive(false); watCanvas.SetActive(true); prettyMuchWinCanvas.SetActive(false); } if (!bossStatus.unconscious) { prettyMuchWinCanvas.SetActive(false); } }
void OnTriggerEnter() { flowchart.SetBooleanVariable(inNPCRange, true); //"inDingoRange" UICanvas.SetActive(true); UIDialogButtonText.SetActive(true); }
public void CheckForCloseToSeahorse(GameObject thing) { if (IsCloseTo(thing)) { flowchart.SetBooleanVariable("hasFoundSwordfish", true); } }
/// <summary> /// Unity trigger for onLevelLoad events. /// </summary> /// <param name="level"></param> private void OnLevelWasLoaded(int level) { if (_saveGame == null) { return; } Flowchart characFlowchart = null; Flowchart itemFlowchart = null; GameObject c1 = GameObject.Find("Char-Flowcharts"); GameObject c2 = GameObject.Find("Item-Flowchart"); characFlowchart = c1.GetComponent <Flowchart>(); itemFlowchart = c2.GetComponent <Flowchart>(); Debug.LogWarning("TAKE ON UNITY"); itemFlowchart.SetBooleanVariable("IsPluggedIn", _saveGame.IsPluggedIn); Debug.LogWarning("TAKE ON UNITY"); itemFlowchart.SetBooleanVariable("IsBelt", _saveGame.IsBelt); Debug.LogWarning("TAKE ON UNITY"); itemFlowchart.SetBooleanVariable("IsMachine", _saveGame.IsMachine); Debug.LogWarning("TAKE ON UNITY"); characFlowchart.SetStringVariable("CURRENT_STATE", _saveGame.CURRENT_STATE); Debug.LogWarning("TAKE ON UNITY"); characFlowchart.SetIntegerVariable("RNG", _saveGame.RNG); Debug.LogWarning("TAKE ON UNITY"); ScoreManager = _saveGame.ScoreManager; Debug.LogWarning("TAKE ON UNITY"); ScoreManager._stopwatch = new Stopwatch(); Debug.LogWarning("TAKE ON UNITY"); ScoreManager.resume(); Debug.LogWarning("TAKE ON UNITY"); }
void Awake() { introFlowchart = GameObject.Find("IntroFlowchart").GetComponent <Flowchart>(); talkFlowchart = GameObject.Find("TalksFlowchart").GetComponent <Flowchart>(); //infoDump.firstTime = true; if (infoDump.firstTime) { introFlowchart.enabled = true; infoDump.firstTime = false; } else { talkFlowchart.enabled = true; talkFlowchart.SetIntegerVariable("DroneSpeed", infoDump.droneSpeed); talkFlowchart.SetIntegerVariable("PhobosPower", infoDump.phobosPower); talkFlowchart.SetIntegerVariable("DeimosPower", infoDump.deimosPower); talkFlowchart.SetIntegerVariable("FuelRegen", infoDump.fuelRegen); talkFlowchart.SetBooleanVariable("HasQInfo", infoDump.hasQInfo); talkFlowchart.SetBooleanVariable("HasQAdvice", infoDump.hasQAdvice); talkFlowchart.SetStringVariable("WeaponsStatus", infoDump.weaponSystemStatus); talkFlowchart.SetBooleanVariable("TalkedToQ", infoDump.talkedToQ); talkFlowchart.SetBooleanVariable("TalkedToAresa", infoDump.talkedToAresa); talkFlowchart.SetBooleanVariable("TalkedToPD", infoDump.talkedToPD); } }
public void Reset() { _questionIndex = 0; _dollStateIndex = -1; initDic(); SummaryWindow.ReSet(); Flowchart.SetBooleanVariable("testFinish", false); Flowchart.ExecuteBlock("Reset"); }
public void SetSexHeroiToFlowChart() { flowchart.SetBooleanVariable("HeroIsMale", heroiIsMale); if (heroiIsMale) { flowchart.SetStringVariable("Article", "o"); } else { flowchart.SetStringVariable("Article", "a"); } }
// Update is called once per frame void Update() { if (flowchart.GetBooleanVariable(questcomplete)) { transform.parent.gameObject.SetActive(false); } if (flowchart.GetBooleanVariable("End")) { pc.canMove = true; flowchart.SetBooleanVariable("End", false); pause.enabled = true; pause.gameObject.SetActive(true); } }
// Checks if there is an active dialogue element, creating a new boolean variable in a Scene named inDialogue is neccesary if you want to reuse the script. // You also need to call the method after a say element in a block public void inDialogue() { var sayDialog = Fungus.SayDialog.GetSayDialog(); dialogue = sayDialog.isActiveAndEnabled || EventSystem.current.IsPointerOverGameObject(); flowchart.SetBooleanVariable("inDialogue", dialogue); }
IEnumerator TimerCountDown() { yield return(new WaitForSeconds(.1f)); if (finishedTask) { yield break; } else { if (currentTimer > 0) { UpdateTimerText(); } else { playerReference.maxElementCounter[questType] /= 2; if (playerReference.elementalList[questType] > playerReference.maxElementCounter[questType]) { playerReference.elementalList[questType] = playerReference.maxElementCounter[questType]; } uiControllerReference.UpdateElement(questType); StartCoroutine(StopSideQuest1()); quest1Pass = false; // QUEST FAILED flowchart.SetBooleanVariable("quest1Accepted", false); } } }
// called second void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (SceneManager.GetActiveScene().name == "Tutorial") { flow.SetBooleanVariable("firstTimePlayer", false); } if (SceneManager.GetActiveScene().name == "Game Cutscene") { flow = GameObject.FindGameObjectWithTag("Game Flowchart").GetComponent <Flowchart>(); } //Debug.Log("OnSceneLoaded: " + scene.name); //Debug.Log(mode); ////if (!diedBool) ////{ // if (GameObject.Find("Start Point") && player) // { // player.transform.position = GameObject.Find("Start Point").transform.position; // } //} //else //{ // diedBool = false; //} }
private void ConditionsProcess(string name) { if (storyConditionsData == null) { return; } for (int i = 0; i < storyConditionsData.Conditions.Count; i++) { if (storyConditionsData.Conditions[i] == name) { storyConditionsData.Conditions.Remove(storyConditionsData.Conditions[i]); } } flowchart.SetBooleanVariable(HasFinishedConditions_BooleanVariable, storyConditionsData.CheckResult()); }
public void CheckDate() { if (date == halloween) { flow.SetBooleanVariable("Halloween", true); } }
public void FirstEnterClicked() { InputField input = GameObject.FindObjectOfType <InputField>(); Text textBox = input.GetComponentInChildren <Text>(); // check if inputText == getEgg password , if yes, load dragon Scene // if not, show "wrong Password" if (passlist.pwarray[0].key == textBox.text) { dragon.GetEgg = true; //save dragon as getEgg == true dragon.Save(); DontDestroyOnLoad(dragon); Flowchart flowchart = GameObject.FindObjectOfType <Flowchart>(); flowchart.SetBooleanVariable("getEgg", true); print(flowchart.GetBooleanVariable("getEgg")); } else { input.text = ""; GameObject.Find("Placeholder").GetComponent <Text>().text = "Wrong Password"; } }
//When the hero arrives private void HeroArrival() { hero.SetActive(true); if (BL_Converse) { StartCoroutine(Entry()); BL_Converse = false; } if (flowchart.GetBooleanVariable("bl_heroDialogue") == true) { CurrentState = InteractionState.Minigame; BL_Converse = true; flowchart.SetBooleanVariable("bl_heroDialogue", false); } }
public void WakedASystem() { if (++infoDump.wakedSystems == infoDump.systemCount) { introFlowchart.SetBooleanVariable("WakedAllSystems", true); infoDump.wakedSystems = 0; } }
private void Update() { if (FC.GetBooleanVariable("Activate")) { score++; FC.SetBooleanVariable("Activate", false); } }
public void EndGame() { if (!isBlockExecuting("Ending")) { flowChart.SetBooleanVariable("toEnd", true); flowChart.ExecuteBlock("Ending"); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == player && foundLeaf) { flowchart1.ExecuteBlock("Dialogue1"); flowchart1.SetBooleanVariable("FirstTalk", true); } }
// when start btn clicked, show password panel in flowchart // if getEgg , load to dragon scene public void StartBtnClicked() { print("in StartBtn Clicked"); DontDestroyOnLoad(dragon); Flowchart flowchart = GameObject.FindObjectOfType <Flowchart>(); flowchart.SetBooleanVariable("Started", true); }
// Update is called once per frame void Update() { //ray在camera中間 ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); Vector3 forward = transform.TransformDirection(Vector3.forward) * 2; Debug.DrawRay(transform.position, forward, Color.yellow); if (Physics.Raycast(ray, out hit, raylength)) //out是被打到ㄉ { if (Input.GetMouseButtonUp(0)) //按下滑鼠 { if (hit.transform.gameObject.tag == "interactive") //可以使用的道具 { int index = (int)Enum.Parse(typeof(intereactiveIndex), hit.transform.gameObject.name); //檢查點到東西的名稱,把ability的真假值改掉 //print(ability[index]); //debug Destroy(hit.transform.gameObject); } else if (hit.transform.gameObject.tag == "clues") // 要蒐集的物件 { if (hit.transform.gameObject.name == "diary") { diary.gameObject.SetActive(true); } } else if (hit.transform.gameObject.tag == "checking") //調查物件 { if (flowchart.GetBooleanVariable("talking") == false) { player.GetComponent <player_fungus_village>().send_messege(hit.transform.name);//用fungus顯示物品資訊 } if (hit.transform.gameObject.name == "Target_Box") { print("拿到貨物"); Flowchart.BroadcastFungusMessage("check_targetbox"); flowchart.SetBooleanVariable("DoneBoxTask", true); } } else if (hit.transform.gameObject.tag == "Door") { hit.transform.gameObject.GetComponent <Door_controller>().hit(); } } } if (diary.gameObject.activeSelf) { if (Input.anyKey) { diary.gameObject.SetActive(false); } } }
public void DragEnd() { Debug.Log("Drag End"); if (Time.time - sliceTime < 0.5f) { Debug.Log("You sliced the belt!"); Flowchart.SetBooleanVariable("beltcut", true); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { situation = !situation; Backpack.SetActive(situation); //開關背包 if (situation) { flowchart.SetBooleanVariable("talking", true); maincamera.GetComponent <Camera_controller>().unlockMouse(); } else { flowchart.SetBooleanVariable("talking", false); maincamera.GetComponent <Camera_controller>().lockMouse(); } } }
public void HandleContinue(Command sayCommand, BaseContinue bc) { string nextBlock = flowChart.GetStringVariable("NextBlock"); if (!"Empty".Equals(nextBlock)) { flowChart.StopAllBlocks(); flowChart.ExecuteBlock(nextBlock); flowChart.SetStringVariable("NextBlock", "Empty"); if (flowChart.GetStringVariable("ConvoStage").Equals("MidConvo")) { flowChart.SetBooleanVariable("BadTransition", true); } else if (flowChart.GetStringVariable("ConvoStage").Equals("ConfessionApproach")) { // good transition flowChart.SetStringVariable("ConvoStage", "MidConvo"); flowChart.SetIntegerVariable("CommandIndex", 0); flowChart.SetStringVariable("CurrentBlock", nextBlock); TopicManager.instance.RegisterTopic(nextBlock); TopicManager.instance.ClearTopicRoll(); TopicManager.instance.ActivateTopicRoll(); } } else { if (flowChart.GetBooleanVariable("BadTransition")) { flowChart.StopAllBlocks(); flowChart.ExecuteBlock("AbruptTopicChange"); flowChart.SetBooleanVariable("BadTransition", false); } else { if (!sayCommand.ParentBlock.BlockName.Equals("AbruptTopicChange")) { // Normal flow flowChart.SetIntegerVariable("CommandIndex", (sayCommand.CommandIndex + 1)); } bc(); } } }
void Update() { travisScoreText.text = travisActualScore.ToString(); dessyScoreText.text = dessyActualScore.ToString(); if (storyChart.GetBooleanVariable("TWin") == true) { if (storyChart.GetBooleanVariable("TravisPoint") == true) { Debug.Log("Travis get point"); travisActualScore++; storyChart.SetBooleanVariable("TravisPoint", false); } } if (storyChart.GetBooleanVariable("DWin") == true) { if (storyChart.GetBooleanVariable("DessyPoint") == true) { Debug.Log("dessy get point"); dessyActualScore++; storyChart.SetBooleanVariable("DessyPoint", false); } } if (storyChart.GetBooleanVariable("DecreasePoint") == true) { travisActualScore--; dessyActualScore--; storyChart.SetBooleanVariable("DecreasePoint", false); } if (storyChart.GetBooleanVariable("DisableRain") == true) { rainMaker.SetActive(false); } else { rainMaker.SetActive(true); } }
// Start is called before the first frame update void Start() { //kommer säkert behöva skriva en funktion för hur det funkar flowchart = GetComponent <Flowchart>(); flowchart.SetBooleanVariable("HaveFlower", haveFlower); chr_Kawi.loveMeter.SetSize(0f); chr_Unkel.loveMeter.SetSize(0f); }
private void prepareFungusForConverstion(NpcController npc) { Customer info = npc.customerInfo; dialogFlowchart.SetStringVariable("openingLine", info.openingLine); dialogFlowchart.SetStringVariable("request", info.request); dialogFlowchart.SetBooleanVariable("ignoresYou", info.ignoresYou); dialogFlowchart.SetStringVariable("description", info.description); dialogFlowchart.SetStringVariable("exitLine", ExitLines.lines[Random.Range(0, ExitLines.lines.Length)]); dialogFlowchart.SendFungusMessage("initiateConversation"); }