public void AddObjectToTile(TileObject _tileObject, int _x, int _y, bool _selectable) { if (_x > m_gridWidth - 1 || _y > m_gridHeight - 1) { Debug.LogError("Grid position out of bounds"); return; } FloorTile tile = m_grid[_x, _y]; if (tile == null) { return; } tile.AddObject(_tileObject, _selectable); }
public void AddObjectToRandomTile(TileObject _tileObject) { FloorTile tile = null; int tries = 0; //try to find a free tile to use while (tries < 100) { tile = m_grid[Random.Range(0, m_gridWidth), Random.Range(0, m_gridHeight)]; if (tile != null && tile.IsEmpty()) { break; } tries++; } if (tile == null) { return; } tile.AddObject(_tileObject, true); }