예제 #1
0
    private bool ClimbUpChecking()
    {
        if (climbDownChecker)
        {
            if (upInteractFloor)
            {
                if (upInteractFloor.GetLeftSideInteract() && currentFacing)
                {
                    var distanceX = Mathf.Abs(upInteractFloor.GetLeftSideEdge().x) - transform.position.x;
                    if (distanceX > -0.5f && distanceX < 0.5f)
                    {
                        isCheckingFall     = false;
                        canHang            = true;
                        lastPosition       = new Vector3(upInteractFloor.GetLeftSideEdge().x - 0.3f, transform.position.y, transform.position.z);
                        nextPosition       = new Vector3(upInteractFloor.GetLeftSideEdge().x + 0.3f, upInteractFloor.GetLeftSideEdge().y + 0.69f, transform.position.z);
                        transform.position = new Vector3(upInteractFloor.GetLeftSideEdge().x, transform.position.y, transform.position.z);
                        hangPosition       = new Vector3(upInteractFloor.GetLeftSideEdge().x - 0.3f, upInteractFloor.GetLeftSideEdge().y - 1, transform.position.z);
                        princeAnimator.SetBool("isJump", true);
                        isMoving         = false;
                        climbDownChecker = false;
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }

                if (upInteractFloor.GetRightSideInteract() && !currentFacing)
                {
                    var distanceX = Mathf.Abs(upInteractFloor.GetRightSideEdge().x) - transform.position.x;
                    if (distanceX > -0.5f && distanceX < 0.5f)
                    {
                        canHang            = true;
                        isCheckingFall     = false;
                        lastPosition       = new Vector3(upInteractFloor.GetRightSideEdge().x + 0.3f, transform.position.y, transform.position.z);
                        nextPosition       = new Vector3(upInteractFloor.GetRightSideEdge().x - 0.3f, upInteractFloor.GetRightSideEdge().y + 0.69f, transform.position.z);
                        transform.position = new Vector3(upInteractFloor.GetRightSideEdge().x, transform.position.y, transform.position.z);
                        hangPosition       = new Vector3(upInteractFloor.GetRightSideEdge().x + 0.3f, upInteractFloor.GetRightSideEdge().y - 1, transform.position.z);
                        princeAnimator.SetBool("isJump", true);
                        isMoving         = false;
                        climbDownChecker = false;
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }
        }
        return(false);
    }
예제 #2
0
    protected override void OnNormal()
    {
        if (controlable)
        {
            #region InteractKey Implement
            if (InputManager.GetKeyDown_Interact() && GameCore.combatController.canCombat && isHaveSword)
            {
                StartCoroutine(IdleToCombat());
            }
            else if (InputManager.GetKeyDown_Interact())
            {
                if (interactObject)
                {
                    if (interactObject.CompareTag("PotionSmall"))
                    {
                        transform.position = new Vector3(interactObject.transform.position.x, transform.position.y, transform.position.z);
                        Destroy(interactObject);
                        princeAnimator.SetTrigger("Heal");
                        StartCoroutine(potionSmallPlay());
                    }
                    else if (interactObject.CompareTag("PotionLarge"))
                    {
                        transform.position = new Vector3(interactObject.transform.position.x, transform.position.y, transform.position.z);
                        Destroy(interactObject);
                        princeAnimator.SetTrigger("Heal");
                        StartCoroutine(potionLargePlay());
                    }
                    else if (interactObject.CompareTag("Sword"))
                    {
                        transform.position = new Vector3(interactObject.transform.position.x, transform.position.y, transform.position.z);
                        isHaveSword        = true;
                        Destroy(interactObject);
                        princeAnimator.SetTrigger("GetSword");
                        princeSoundHandler.swordGetPlay();
                    }
                }
            }
            else if (!InputManager.GetKey_Interact())
            {
                if (isHang && !InputManager.GetKey_Up())
                {
                    princeAnimator.SetBool("isHang", false);
                    characterRigid.simulated = true;
                    isCheckingFall           = true;
                    isHang             = false;
                    isFromHang         = true;
                    transform.position = new Vector3(lastPosition.x, transform.position.y, transform.position.z);
                }
                else if (isHang && InputManager.GetKey_Up())
                {
                    princeAnimator.SetTrigger("ClimbUp");
                    controlable = false;
                }
            }
            #endregion
            #region Keydown Implements
            if (InputManager.GetKey_Down())
            {
                if (!isCrouch)
                {
                    if (ClimbDownChecking())
                    {
                    }
                    else
                    {
                        if (!isCrouch)
                        {
                            isCrouch        = true;
                            predictPosition = transform.position;
                        }
                        princeAnimator.SetBool("Crouch", true);
                    }
                }
            }
            else if (!InputManager.GetKey_Down())
            {
                if (isCrouch)
                {
                    isCrouch = false;
                    princeAnimator.SetBool("Crouch", false);
                }
            }
            #endregion
            #region KeyUp Implement
            if (InputManager.GetKey_Up() && !isHang)
            {
                if (!ClimbUpChecking() && currentAnimationClip == "Idle")
                {
                    princeAnimator.SetBool("isJump", true);
                    canInteruptJump = true;
                }
            }
            else if (!InputManager.GetKey_Up())
            {
            }
            if (InputManager.GetKeyDown_Up())
            {
            }
            #endregion
            #region KeyLeft Implement
            if (InputManager.GetKeyDown_Left())
            {
                if (isCrouch)
                {
                    if (!currentFacing)
                    {
                        princeAnimator.SetTrigger("CrouchStep");
                        stepBlockCount = 0;
                    }
                }
                else
                {
                    if (!currentFacing && InputManager.GetKey_Interact())
                    {
                        var movingIncreast = (currentFacing) ? normalStepScale : -normalStepScale;
                        predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                        if (downInteractFloor && stepBlockCount < 2)
                        {
                            if (downInteractFloor.GetLeftSideInteract())
                            {
                                var edgePosition    = downInteractFloor.GetLeftSideEdge().x + 0.3f;
                                var distance        = Mathf.Abs(predictPosition.x) - edgePosition;
                                var distanceCurrent = Mathf.Abs(transform.position.x) - edgePosition;
                                if (predictPosition.x < downInteractFloor.GetLeftSideEdge().x + 0.3f)
                                {
                                    if (distanceCurrent == 0)
                                    {
                                        predictPosition = transform.position;
                                        isStepBlock     = true;
                                        princeAnimator.SetTrigger("Step");
                                        stepBlockCount++;
                                    }
                                    else
                                    {
                                        predictPosition = new Vector3(downInteractFloor.GetLeftSideEdge().x + 0.3f, transform.position.y, transform.position.z);
                                        princeAnimator.SetTrigger("Step");
                                    }
                                    isInAction = true;
                                }
                                else
                                {
                                    princeAnimator.SetTrigger("Step");
                                    isInAction = true;
                                }
                            }
                            else
                            {
                                princeAnimator.SetTrigger("Step");
                                isInAction = true;
                            }
                        }
                        else
                        {
                            princeAnimator.SetTrigger("Step");
                            isInAction = true;
                        }
                    }
                    else if (currentFacing)
                    {
                        if (isTurning)
                        {
                            princeAnimator.SetTrigger("Turn");
                            isInAction = true;
                        }
                    }
                }
            }
            if (InputManager.GetKey_Left() && !isCrouch && !isInAction)
            {
                if (canInteruptJump && InputManager.GetKey_Up() && !currentFacing && currentAnimationClip == "jump")
                {
                    princeAnimator.SetTrigger("IdleJump");
                    princeAnimator.SetBool("isJump", false);
                    controlable     = false;
                    canInteruptJump = false;
                }
                else if (isRunning && InputManager.GetKey_Up() && !currentFacing)
                {
                    princeAnimator.SetTrigger("RunJump");
                    controlable = false;
                    isRunJump   = true;
                }

                else if (isRunning)
                {
                    var movingIncreast = (currentFacing) ? runSpeed : -runSpeed;
                    /* characterRigid.velocity = new Vector2(movingIncreast, characterRigid.velocity.y); */
                    transform.Translate(new Vector3(movingIncreast * Time.deltaTime, 0, 0));
                    isMoving = false;
                }
                else
                {
                    if (!currentFacing)
                    {
                        princeAnimator.SetBool("Running", true);
                        stepBlockCount = 0;
                    }
                    else if (currentFacing)
                    {
                        princeAnimator.SetTrigger("Turn");
                        isInAction = true;
                    }
                }
            }
            else if (!InputManager.GetKey_Left() && isRunning && !currentFacing)
            {
                if (InputManager.GetKey_Right())
                {
                    isMoving                 = true;
                    isTurning                = true;
                    settingMoveSpeed         = runStopSpeed - 0.6f;
                    characterRigid.simulated = false;
                    isCheckingFall           = false;
                    princeAnimator.SetBool("RunTurn", true);
                    characterRigid.velocity = Vector2.zero;
                    var movingIncreast = (currentFacing) ? runStopScale + 0.3f : -(runStopScale + 0.3f);
                    predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                }
                else if (runStartCounter <= Time.time)
                {
                    isRunning               = false;
                    isMoving                = true;
                    settingMoveSpeed        = runStopSpeed;
                    characterRigid.velocity = Vector2.zero;
                    princeAnimator.SetBool("Running", false);
                    princeAnimator.SetBool("ForwardBlock", forwardBlock);
                    var movingIncreast = (currentFacing) ? runStopScale : -runStopScale;
                    predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                }
                else
                {
                    var movingIncreast = (currentFacing) ? runSpeed : -runSpeed;
                    characterRigid.velocity = new Vector2(movingIncreast, characterRigid.velocity.y);
                    runStartCounter         = Time.time;
                }
            }
            #endregion
            #region KeyRight Implement
            if (InputManager.GetKeyDown_Right())
            {
                if (isCrouch)
                {
                    if (currentFacing)
                    {
                        princeAnimator.SetTrigger("CrouchStep");
                        stepBlockCount = 0;
                    }
                }
                else
                {
                    if (currentFacing && InputManager.GetKey_Interact())
                    {
                        var movingIncreast = (currentFacing) ? normalStepScale : -normalStepScale;
                        predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                        if (downInteractFloor && stepBlockCount < 2)
                        {
                            if (downInteractFloor.GetRightSideInteract())
                            {
                                var edgePosition    = downInteractFloor.GetRightSideEdge().x - 0.3f;
                                var distance        = Mathf.Abs(predictPosition.x) - edgePosition;
                                var distanceCurrent = Mathf.Abs(transform.position.x) - edgePosition;
                                if (predictPosition.x > downInteractFloor.GetRightSideEdge().x - 0.3f)
                                {
                                    if (distanceCurrent == 0)
                                    {
                                        predictPosition = transform.position;
                                        isStepBlock     = true;
                                        princeAnimator.SetTrigger("Step");
                                        stepBlockCount++;
                                    }
                                    else
                                    {
                                        predictPosition = new Vector3(downInteractFloor.GetRightSideEdge().x - 0.3f, transform.position.y, transform.position.z);
                                        princeAnimator.SetTrigger("Step");
                                    }
                                    isInAction = true;
                                }
                                else
                                {
                                    princeAnimator.SetTrigger("Step");
                                    isInAction = true;
                                }
                            }
                            else
                            {
                                princeAnimator.SetTrigger("Step");
                                isInAction = true;
                            }
                        }
                        else
                        {
                            princeAnimator.SetTrigger("Step");
                            isInAction = true;
                        }
                    }
                    else if (!currentFacing)
                    {
                        princeAnimator.SetTrigger("Turn");
                        isInAction = true;
                    }
                }
            }
            if (InputManager.GetKey_Right() && !isCrouch && !isInAction)
            {
                if (canInteruptJump && InputManager.GetKey_Up() && currentFacing && currentAnimationClip == "jump")
                {
                    princeAnimator.SetTrigger("IdleJump");
                    princeAnimator.SetBool("isJump", false);
                    controlable     = false;
                    canInteruptJump = false;
                }
                else if (isRunning && InputManager.GetKey_Up() && currentFacing)
                {
                    princeAnimator.SetTrigger("RunJump");
                    controlable = false;
                    isRunJump   = true;
                }
                else if (isRunning)
                {
                    var movingIncreast = (currentFacing) ? runSpeed : -runSpeed;
                    /* characterRigid.velocity = new Vector2(movingIncreast, characterRigid.velocity.y); */
                    transform.Translate(new Vector3(movingIncreast * Time.deltaTime, 0, 0));
                    isMoving = false;
                }
                else
                {
                    if (currentFacing)
                    {
                        princeAnimator.SetBool("Running", true);
                        stepBlockCount = 0;
                    }
                    else if (!currentFacing)
                    {
                        princeAnimator.SetTrigger("Turn");
                        isInAction = true;
                    }
                }
            }
            else if (!InputManager.GetKey_Right() && isRunning && currentFacing)
            {
                if (InputManager.GetKey_Left())
                {
                    isMoving                 = true;
                    isTurning                = true;
                    settingMoveSpeed         = runStopSpeed - 0.6f;
                    characterRigid.simulated = false;
                    isCheckingFall           = false;
                    princeAnimator.SetBool("RunTurn", true);
                    characterRigid.velocity = Vector2.zero;
                    var movingIncreast = (currentFacing) ? runStopScale + 0.3f : -(runStopScale + 0.3f);
                    predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                }
                if (!isTurning)
                {
                    if (runStartCounter <= Time.time)
                    {
                        isRunning        = false;
                        isMoving         = true;
                        settingMoveSpeed = runStopSpeed;
                        princeAnimator.SetBool("Running", false);
                        princeAnimator.SetBool("ForwardBlock", forwardBlock);
                        characterRigid.velocity = Vector2.zero;
                        var movingIncreast = (currentFacing) ? runStopScale : -runStopScale;
                        predictPosition = new Vector3(transform.position.x + movingIncreast, transform.position.y, transform.position.z);
                    }
                    else
                    {
                        var movingIncreast = (currentFacing) ? runSpeed : -runSpeed;
                        characterRigid.velocity = new Vector2(movingIncreast, characterRigid.velocity.y);
                        runStartCounter         = Time.time;
                    }
                }
            }
            #endregion
        }
    }