public PathComputer(FloorPathfinder floor, PathCellInfo[,] grid) { this.floor = floor; this.grid = grid; nodes = new PathNode[grid.GetLength(0), grid.GetLength(1)]; }
private void Awake() { Instance = this; spritePool = GetComponent <SpritePool>(); colliderPool = GetComponent <ColliderPool>(); generators[0] = new LinearGenerator(this, enemyPrefabs); Pathfinder = new FloorPathfinder(this); }