// Start is called before the first frame update
 void Awake()
 {
     floor            = FloorName.GARDEN;
     activeObjectType = DungeonObjectType.TILE;
     activeTile       = tiles[0];
     activeObject     = objects[0];
 }
 public void SelectFloor(Dropdown change)
 {
     floor = (FloorName)change.value;
 }