private void Inject(MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager, FloorController floorController) { _mirrorHelper = mirrorHelper; _settings = settings; _avatarManager = avatarManager; _floorController = floorController; }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); floorController = FindObjectOfType <FloorController>(); StartCoroutine(Cinematic()); }
/// <summary> /// 获取parentID /// </summary> /// <returns></returns> private int GetPID(GameObject dev) { FactoryDepManager dep = FactoryDepManager.Instance; DepNode currentDep = FactoryDepManager.currentDep; int devPid; if (currentDep == null) { return(dep.NodeID); } if (currentDep as FloorController) { FloorController floor = currentDep as FloorController; Transform lastParent = dev.transform.parent; dev.transform.parent = floor.RoomDevContainer.transform; devPid = floor.GetDevBoundId(dev.transform.localPosition); dev.transform.parent = lastParent; } else if (currentDep as DepController || currentDep as BuildingController) { //区域和大楼,默认算厂区设备 return(dep.NodeID); } else { devPid = currentDep.NodeID; } return(devPid); }
// Start is called before the first frame update void Start() { dictFloor = new Dictionary <uint, FloorController>(floorData.Count); foreach (KeyValuePair <uint, FloorData> item in floorData) { GameObject floor = Instantiate(pfFloor, layoutFloor.transform); floor.transform.SetAsFirstSibling(); // for the right visual order FloorController component = floor.GetComponent <FloorController>(); if (component) { component.SetFloorData(item.Value); component.UpdateUI(); component.SetCallElevatorRequestCallback(OnGetCallElevatorRequest); dictFloor.Add(item.Key, component); } } FloorController topFloorController = GetFloorController(GameConfig.GetTopFloor()); if (topFloorController) { // Cannot use position of top floor because its correct position will be updated in next frame. elevatorController.SetAtDefaultAnchoredPositionY(); } elevatorController.SetOnElevatorStatusUpdateCallback(OnGetElevatorStatusUpdateRequest); elevatorController.SetUpdateElevatorPositionCallback(OnGetUpdateElevatorPositionRequest); SendElevatorData(); SendElevatorStatusResponseToAllFloor(); }
private void EndTransfer() { Whinch.SetSoundState(false); CachedAudioSource.PlayOneShot(ArrivalSound); CurrentFloor = TargetFloor; TryOpenDoors(); }
void Start() { mStats = new Stats(1, 60, 12, 2, 0, new int[] { 20, 4, 2, 0 }); mRigidBody = GetComponent <Rigidbody> (); mAnimator = GetComponent <Animator> (); mFacingDirection = Vector2.right; mDying = false; mTarget = GameObject.Find("Player").transform; expGiven = 15; //expGiven = 15 - 2 * (GameObject.Find ("Player").GetComponent<Player> ().mStats.Level - mStats.Level); mFloorControllerRef = FindObjectOfType <FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren <SpriteRenderer> (); mInitialOrderInLayer = (int)(transform.position.y); floorBoundaryInitialized = false; AudioSource[] audioSources = GetComponents <AudioSource> (); normalHit = audioSources [0]; strongHit = audioSources [1]; knifeHit = audioSources [2]; uiCanvas = (UICanvas)GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UICanvas> (); }
private Vector2 CalculateFloorStart(ExitProperties exitProperties, Vector2 position) { FloorController tmp = floorPrefab.GetComponent <FloorController>(); SpriteRenderer _floorSprite = tmp.floortile.GetComponent <SpriteRenderer>(); float _incrementX = _floorSprite.bounds.size.x; float _incrementY = _floorSprite.bounds.size.x; if (exitProperties.direction == ExitProperties.Dir.LEFT) { floorPrefab.GetComponent <FloorController>()._entry = position - new Vector2(_incrementX, 0); floorPrefab.GetComponent <FloorController>()._rightExit = false; return(position - new Vector2(tmp.sizeX * _incrementX, _incrementY)); } if (exitProperties.direction == ExitProperties.Dir.RIGHT) { floorPrefab.GetComponent <FloorController>()._entry = position + new Vector2(_incrementX, 0); floorPrefab.GetComponent <FloorController>()._leftExit = false; return(position + new Vector2(_incrementX, -_incrementY)); } if (exitProperties.direction == ExitProperties.Dir.UP) { floorPrefab.GetComponent <FloorController>()._entry = position + new Vector2(0, _incrementY); floorPrefab.GetComponent <FloorController>()._downExit = false; return(position - new Vector2(_incrementX, -_incrementY)); } if (exitProperties.direction == ExitProperties.Dir.DOWN) { floorPrefab.GetComponent <FloorController>()._entry = position - new Vector2(0, _incrementY); floorPrefab.GetComponent <FloorController>()._upExit = false; return(position - new Vector2(_incrementX, _incrementY * tmp.sizeY)); } return(new Vector2(0, 0)); }
// Health Bar Variables - End void Start() { mAnimator = GetComponent <Animator>(); mRigidBody = GetComponent <Rigidbody>(); mFacingDirection = Vector2.right; mJumping = false; mGetHit = false; mSliding = false; mDashing = false; mNormalAttack = 0; mStrongAttack = 0; mMoveSpeed = 5.0f; mJumpForce = 2.0f; // Init Floor stuff mFloorControllerRef = FindObjectOfType <FloorController>(); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren <SpriteRenderer>(); mInitialOrderInLayer = (int)(transform.position.y); floorBoundaryInitialized = false; // Init HealthBar Stuff mHealthBarRef = FindObjectOfType <HealthBar>(); }
/// <summary> /// 检测是否关闭建筑 /// </summary> private void CloseBuildingCheck() { if (!IsBuildingOpen) { return; } if (BuildingController.isTweening || IsClickUGUIorNGUI.Instance.isOverUI) { return; } if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit[] hitInfo = Physics.RaycastAll(ray, float.MaxValue); bool value = false; for (int i = 0; i < hitInfo.Length; i++) { FloorController floor = hitInfo[i].transform.GetComponent <FloorController>(); BuildingFloor topFloor = hitInfo[i].transform.GetComponent <BuildingFloor>(); if (floor != null || topFloor != null) { value = true; break; } } if (!value) { if (FactoryDepManager.currentDep is BuildingController) { BuildingController controller = FactoryDepManager.currentDep as BuildingController; controller.CloseFloor(); } } } }
void Start() { int x = (int)transform.position.x / 10; int y = (int)transform.position.y / 10; floorController = MazeBuilder.ground[x][y].GetComponent <FloorController>(); }
void HandleUpdateElevatorPositionRequest(UpdateElevatorPositionRequest request) { uint nextFloor = elevatorData.curFloorLevel; if (elevatorData.status == ElevatorStatus.MovingDown) { nextFloor = elevatorData.curFloorLevel - 1; FloorController floorController = GetFloorController(nextFloor); if (floorController) { if (request.positionY <= floorController.GetFittedElevatorAnchoredPositionY()) { elevatorData.curFloorLevel = nextFloor; // Update elevator status SendElevatorStatusResponseToAllFloor(); } } } else if (elevatorData.status == ElevatorStatus.MovingUp) { nextFloor = elevatorData.curFloorLevel + 1; FloorController floorController = GetFloorController(nextFloor); if (floorController) { if (request.positionY >= floorController.GetFittedElevatorAnchoredPositionY()) { elevatorData.curFloorLevel = nextFloor; // Update elevator status SendElevatorStatusResponseToAllFloor(); } } } // Elevator arrived if (elevatorData.curFloorLevel == curDestFloor) { // Remove cur floor from list requesting listFloorsRequesting.Remove(curDestFloor); // Update floor status using elevator status if (elevatorData.status == ElevatorStatus.MovingDown || elevatorData.status == ElevatorStatus.MovingUp) { FloorData floorData = GetFloorData(elevatorData.curFloorLevel); floorData.OnElevatorArrived(curElevatorDirection); ElevatorArrivedResponse elevatorArrivedResponse = new ElevatorArrivedResponse(floorData); SendElevatorArrivedResponse(elevatorArrivedResponse); } elevatorData.status = ElevatorStatus.Arrived; UpdateElevatorResponse response = new UpdateElevatorResponse(elevatorData, 0); SendUpdateElevatorResponse(response); } else { UpdateElevatorPositionResponse response = new UpdateElevatorPositionResponse(ResultCode.Succeeded, elevatorData.curFloorLevel); SendUpdateElevatorPositionResponse(response); } }
/// <summary> /// 检查是否属于同一楼层 /// </summary> public bool CheckFloorDepNode(DepNode depNodeT) { if (depNode == null) { depNode = RoomFactory.Instance.GetDepNodeByTopo(info); } //if(depNodeT==null || depNodeT.TopoNode.Type== Types.楼层|| depNodeT.TopoNode.Type == Types.r) if (depNodeT == depNode) { return(true); } else { if (depNodeT == null) { return(false); } if (depNodeT.depType == DepType.Factory && depNode == null) { return(true); } else { if (depNode == null) { return(false); } } } if (depNodeT.NodeObject != null && depNode.NodeObject != null) { FloorController floorcontroller1 = depNodeT.NodeObject.GetComponentInParent <FloorController>(); FloorController floorcontroller2 = depNode.NodeObject.GetComponentInParent <FloorController>(); if (floorcontroller1 == floorcontroller2) { return(true); } else { return(false); } } else { if (depNodeT.NodeObject != depNode.NodeObject) { return(false); } else//两个都为空的情况 { return(true); } } }
void SendElevatorArrivedResponse(ElevatorArrivedResponse response) { FloorController floorController = GetFloorController(response.floorData.level); floorController?.OnGetElevatorArrivedResponse(response); elevatorInterfaceController?.OnGetElevatorArrivedResponse(response); }
internal CustomAvatarManager(PacketManager packetManager, FloorController floorController, PlayerAvatarManager avatarManager, IMultiplayerSessionManager sessionManager, IAvatarProvider <LoadedAvatar> avatarProvider) { _packetManager = packetManager; _avatarManager = avatarManager; _sessionManager = sessionManager; _avatarProvider = avatarProvider; _floorController = floorController; }
public void DeleteFloor(Transform target) { if (target != null) { FloorController targetController = target.GetComponent <FloorController>(); floorParts.Remove(targetController); targetController.GetRidOfMe(); } }
/// <summary> /// 机房返回大楼 /// </summary> public void BackToBuilding() { if (currentRoom) { currentRoom.HideDep(); } RoomFactory.Instance.FocusNode(this); currentRoom = null; }
/// <summary> /// 加载机房 /// </summary> /// <param name="depNode"></param> /// <param name="isFocusRoom"></param> /// <param name="OnComplete"></param> private void RoomCreate(DepNode depNode, bool isFocusRoom, Action <FloorController> OnComplete = null) { int roomId = depNode.NodeID; Log.Info(string.Format("RoomCreate2 DepNode:{0},{1}", depNode, depNode.TopoNode != null)); GameObject roomObject = GetRoomObject(roomId); FloorController controller = roomObject.GetComponent <FloorController>(); controller.RecordPosInBuilding(depNode); //记录在大楼中的位置信息 controller.SetColliderState(false); DisplayFloor(controller);//单独展示楼层 controller.ShowFloorDev(); if (controller.TopoNode == null) { controller.SetTopoNode(depNode.TopoNode); //设置TopoNode } currentRoom = controller; if (!isFocusRoom) { SceneEvents.OnDepNodeChanged(currentRoom); if (!LocationManager.Instance.IsFocus) { //摄像头对焦完成后,开始加载设备 FocusCamera(roomObject, () => { controller.CreateFloorDev(() => { if (OnComplete != null) { OnComplete(currentRoom); } }); }); } else { controller.CreateFloorDev(() => { if (OnComplete != null) { OnComplete(currentRoom); } }); } } else { if (OnComplete != null) { OnComplete(currentRoom); } } }
void SendCallElevatorResponse(CallElevatorResponse response) { FloorController component = GetFloorController(response.floorData.level); if (component) { component.OnGetCallElevatorResponse(response); } Logger.Log(logTagRes, "SendCallElevatorResponse " + JsonUtility.ToJson(response)); }
/// <summary> /// 设置设备的控制脚本 /// </summary> /// <param name="Info"></param> private DevNode SetDevController(DevInfo Info, GameObject copyModel) { FactoryDepManager depManager = FactoryDepManager.Instance; if (depManager) { copyModel.AddCollider(); if (Info.ParentId == depManager.NodeID) { copyModel.transform.parent = depManager.FactoryDevContainer.transform; return(DevControllerAdd(Info, copyModel, depManager)); } else { FloorController floor = FactoryDepManager.currentDep as FloorController; if (floor && Info.ParentId == floor.NodeID) { if (floor.RoomDevContainer != null) { return(InitRoomDevParent(copyModel, floor, floor.RoomDevContainer, Info)); } } else { if (floor != null) { DepNode room = floor.ChildNodes.Find(item => item.NodeID == Info.ParentId); if (room != null && room as RoomController) { RoomController controller = room as RoomController; return(InitRoomDevParent(copyModel, controller, controller.RoomDevContainer, Info)); } else { if (floor.RoomDevContainer != null) { return(InitRoomDevParent(copyModel, floor, floor.RoomDevContainer, Info)); } } } else { RoomController roomController = FactoryDepManager.currentDep as RoomController; if (roomController) { return(InitRoomDevParent(copyModel, roomController, roomController.RoomDevContainer, Info)); } } //Todo:保存到机柜 //Debug.Log("Check Dev PID:"+Info.ParentId); } } } return(null); }
public void TestInitializer() { _unitOfWork = new MockUnitOfWork(); _floorController = new FloorController(ModelMapper.Create(), _unitOfWork); _floorController.ControllerContext = Substitute.For <HttpControllerContext>(); _floorController.Request = new HttpRequestMessage(); _floorController.Request.Properties.Add(HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration()); _floorController.Request.SetConfiguration(new HttpConfiguration()); _floorController.RequestContext.Principal = new ClaimsPrincipal(new ClaimsIdentity(new[] { new Claim(ClaimTypes.NameIdentifier, "1") })); }
private void AssignPowerupToTile(string name) { floorTilePowerup = GameObject.Find(name); floorTileController = floorTilePowerup.GetComponent <FloorController>(); floorTileController.hasPowerUp = true; PowerUp power = powerupGenerator.generateRandomPowerUp(); AssignPowerupToSummaryTile(name, power); setPowerupColorOfTile(power.color); floorTileController.powerUp = power; }
/// <summary> /// Update elevator status to all floor /// </summary> void SendElevatorStatusResponseToAllFloor() { // All of floor share the same msg for now. ElevatorStatusResponse response = new ElevatorStatusResponse(elevatorData.curFloorLevel, curElevatorDirection); for (uint i = GameConfig.GetBottomFloor(); i <= GameConfig.GetTopFloor(); i++) { FloorController floorController = GetFloorController(i); floorController?.OnGetElevatorStatusResponse(response); } Logger.Log(logTagRes, "SendElevatorStatusResponseToAllFloor" + JsonUtility.ToJson(response)); }
void InitScene() { _popup.HideView(); _inputManager.Paused = false; switch (_currentGameState) { case GameState.NAVIGATION: _floor = new FloorController(); _floor.ShowView(); _pawn = new PawnController(); _pawn.ShowView(); break; } }
public void IncreaseFloor() { foreach (var visualizer in spawnedRumah.Values) { if (visualizer.activeSelf) { FloorController fc = visualizer.GetComponent <FloorController>(); if (fc != null) { fc.IncreaseFloor(); } } } }
public void RecoverFloorsTransform() { if (ShowUnderFloors) { foreach (var item in ChildNodes) { FloorController floor = item as FloorController; if (floor) { floor.RecoverPosInBuilding(); } } } }
private void OnDepCreate(DepNode dep) { if (CreateDeps.Contains(dep)) { return; } CreateDeps.Add(dep); GameObject roomDevContainer = null; if (dep as RoomController) { RoomController room = dep as RoomController; roomDevContainer = room.RoomDevContainer; List <PhysicalTopology> blocks = TryGetRoomBlocks(room); //if (blocks != null) //{ // Debug.Log("Blcok Count:" + blocks); // StartCoroutine(CreateBlocks(blocks, roomDevContainer)); //} CommunicationObject.Instance.GetPointsByPid(room.NodeID, (points) => { if (points != null) { Debug.Log("Blcok Count:" + points); StartCoroutine(CreateBlocks(points, roomDevContainer)); } }); } else if (dep as FloorController) { FloorController floor = dep as FloorController; roomDevContainer = floor.RoomDevContainer; //List<PhysicalTopology> blocks = TryGetRoomBlocks(floor); //if (blocks != null) //{ // Debug.Log("Blcok Count:" + blocks); // StartCoroutine(CreateBlocks(blocks,roomDevContainer)); //} CommunicationObject.Instance.GetPointsByPid(floor.NodeID, (points) => { if (points != null) { Debug.Log("Blcok Count:" + points); StartCoroutine(CreateBlocks(points, roomDevContainer)); } }); } }
/// <summary> /// 获取楼层对焦信息 /// </summary> /// <param name="room"></param> /// <returns></returns> private AlignTarget GetFloorTargetInfo(GameObject room) { FloorController floor = room.GetComponent <FloorController>(); if (floor != null) { return(floor.GetTargetInfo(room)); } else { AlignTarget alignTargetTemp = new AlignTarget(room.transform, new Vector2(50, 0), 30, angleRange, new Range(2, 40)); return(alignTargetTemp); } }
private void HandleOnFloorRequested(FloorController floor) { if (floor == CurrentFloor) { TryOpenDoors(); } else { RequestedFloors.Enqueue(floor); if (BusyDoorsCount == 0 && CurrentFloor != null) { HandleOldestRequest(); } } }
void Start() { //Setting = SystemSettingHelper.assetLoadSetting; ShowVertexs(); buildingBox = GameObject.FindObjectsOfType <BuildingBox>(); if (J1 == null) { J1 = buildingBox.ToList().Find(i => i.SceneName == "J1");//J1特殊处理 } if (J1) { var building = J1.GetComponent <BuildingController>(); J1_F2 = building.ChildNodes[1] as FloorController; } }
// Update is called once per frame void Update() { if (floorController != null) { transform.position = floorController.GetPositionOnFloor(positionLerpValue) + floorController.Normal * floorOffset; if (Vector2.Dot(floorController.RightDirection, Vector2.right) <= dotThresholdBreak) { floorController = null; if (BreakEvent != null) { BreakEvent(); } } } }
void Start() { mStats = new Stats (1, 60, 12, 2, 0, new int[] { 20, 4, 2, 0 }); mRigidBody = GetComponent<Rigidbody> (); mAnimator = GetComponent<Animator> (); mFacingDirection = Vector2.right; mDying = false; mTarget = GameObject.Find ("Player").transform; expGiven = 15; //expGiven = 15 - 2 * (GameObject.Find ("Player").GetComponent<Player> ().mStats.Level - mStats.Level); mFloorControllerRef = FindObjectOfType<FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer> (); mInitialOrderInLayer = (int)(transform.position.y); floorBoundaryInitialized = false; AudioSource[] audioSources = GetComponents<AudioSource> (); normalHit = audioSources [0]; strongHit = audioSources [1]; knifeHit = audioSources [2]; uiCanvas = (UICanvas)GameObject.FindGameObjectWithTag ("UICanvas").GetComponent<UICanvas> (); }
// Health Bar Variables - End void Start() { mAnimator = GetComponent<Animator>(); mRigidBody = GetComponent<Rigidbody>(); mFacingDirection = Vector2.right; mJumping = false; mGetHit = false; mSliding = false; mDashing = false; mNormalAttack = 0; mStrongAttack = 0; mMoveSpeed = 5.0f; mJumpForce = 2.0f; // Init Floor stuff mFloorControllerRef = FindObjectOfType<FloorController>(); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer>(); mInitialOrderInLayer = (int)(transform.position.y); floorBoundaryInitialized = false; // Init HealthBar Stuff mHealthBarRef = FindObjectOfType<HealthBar>(); }
void Start() { mAnimator = GetComponent<Animator> (); mRigidBody = GetComponent<Rigidbody> (); InitStats (1, 100, 15, 5, 5); mFacingDirection = Vector2.right; mJumping = false; mSliding = false; mDashing = false; mNormalAttack = -1; mStrongAttack = 0; mGroundY = transform.position.y; mMoveSpeedX = 4.0f; mMoveSpeedY = 2.5f; mJumpForce = 6.5f; mGravityScale = 0.8f; hitTimer = hitWait; // Init Floor stuff mFloorControllerRef = FindObjectOfType<FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer> (); mInitialOrderInLayer = (int)(transform.position.y); floorBoundaryInitialized = false; // before using the healthbar, check if stats need to be set: if (GameObject.FindGameObjectWithTag ("GameController") != null && PlayerPrefs.GetInt ("set_player_stats") == 1) { GameObject.FindGameObjectWithTag ("GameController").SendMessage ("SetStats", mStats); } // Init HealthBar Stuff mHealthBarRef = GameObject.FindGameObjectWithTag ("PlayerHealth").GetComponent<HealthBar> (); mHealthBarRef.SetMaxHealth (mStats.MaxHp); mHealthBarRef.SetHealth (mStats.Hp); //AudioSource[] audioSources = GetComponents<AudioSource> (); uiCanvas = (UICanvas)GameObject.FindGameObjectWithTag ("UICanvas").GetComponent<UICanvas> (); // get the shadow. it's the last element in the childern. SpriteRenderer[] childSpriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer> (); mShadow = childSpriteRenderers [childSpriteRenderers.Length - 1].gameObject; //Audio init AudioSource[] audioSources = GetComponents<AudioSource> (); deflating = audioSources [0]; running = audioSources [1]; health = audioSources [2]; timerForSlide = 0; if (GameObject.Find ("LevelText") != null) { levelText = GameObject.Find ("LevelText").GetComponent<Text> (); if (mStats.Level <= 1) { levelText.text = "F"; levelText.color = new Color (1, 0, 0); } else { SetLevelLabel (); } } }
void Start() { mAnimator = GetComponent<Animator> (); rb = GetComponent<Rigidbody> (); mTarget = GameObject.Find ("Player").transform; // Init Floor stuff mFloorControllerRef = FindObjectOfType<FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer> (); floorBoundaryInitialized = false; AudioSource[] audioSources = GetComponents<AudioSource> (); pop = audioSources [0]; normalHit = audioSources [1]; strongHit = audioSources [2]; }
void Start() { mAnimator = GetComponent<Animator> (); sr = transform.GetChild (0).GetComponent<SpriteRenderer> (); title = new GameObject[6]; player = GameObject.Find ("Player").transform; // Init Floor stuff mFloorControllerRef = FindObjectOfType<FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer> (); floorBoundaryInitialized = false; mHealthBarRef = GameObject.FindGameObjectWithTag ("BossHealth").GetComponent<HealthBar> (); mHealthBarRef.transform.position += new Vector3 (0f, 0f, -30f); storyScript = GameObject.Find ("BossScript").GetComponent<DigDugStory> (); healthDivider = mHealthBarRef.GetMaxHealth () / 4; AudioSource[] audioSources = GetComponents<AudioSource> (); pumping = audioSources [0]; }