private void SetFloorCore() { //SetFloorType(); bool IsPlayer = CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE); m_Core = new LifeMCore(NdUtil.GetSceneID(), IsPlayer, LifeMType.FLOOR, LifeMCamp.DEFENSE, MoveState.Static); SetLifeCore(m_Core); m_Attr = new FloorAttribute(); m_Attr.Init(SceneID, m_Core, this); }
public void ApplyTransform_StringField_ExeptionThrown() { var record = new MockRecord() { StringField = "10" }; var property = typeof(MockRecord).GetProperty(nameof(MockRecord.StringField)); var FloorAttribute = new FloorAttribute(); FloorAttribute.ApplyTransform(property, record); }
public void ApplyTransform_IntField_ExceptionIsThrown() { var record = new MockRecord() { IntField = 10 }; var property = typeof(MockRecord).GetProperty(nameof(MockRecord.IntField)); var FloorAttribute = new FloorAttribute(); FloorAttribute.ApplyTransform(property, record); }
public void ApplyTransform_DecimalField1_FloorAppliedToProperty() { var record = new MockRecord() { DecimalField = 10m }; var property = typeof(MockRecord).GetProperty(nameof(MockRecord.DecimalField)); var FloorAttribute = new FloorAttribute(); FloorAttribute.ApplyTransform(property, record); Assert.AreEqual(10m, record.DecimalField); }
public void ApplyTransform_NullableDoubleField_FloorAppliedToProperty() { var record = new MockRecord() { NullableDoubleField = 10.1d }; var property = typeof(MockRecord).GetProperty(nameof(MockRecord.NullableDoubleField)); var FloorAttribute = new FloorAttribute(); FloorAttribute.ApplyTransform(property, record); Assert.AreEqual(10d, record.NullableDoubleField); }
public override void SetCore() { bool IsPlayer = CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE); m_Core = new LifeMCore(NdUtil.GetSceneID(), IsPlayer, LifeMType.WALL, LifeMCamp.DEFENSE, MoveState.Static); SetLifeCore(m_Core); m_Attr = new FloorAttribute(); m_Attr.Init(SceneID, m_Core, this); m_Attr.StartPos = new Int2(StartUnit, Layer); HP = fullHP; }
private Tile GetTileFromFloorAttribute(FloorAttribute attr) { string name = null; switch (attr.kind) { case FloorAttributeKind.WALL: name = "Wall"; break; case FloorAttributeKind.HARD_WALL: name = "HardWall"; break; case FloorAttributeKind.ROOM: name = "Room"; break; case FloorAttributeKind.PASSAGE: name = "Passage"; break; } return(Resources.Load($"Tiles/{name}") as Tile); }
//TODO: Determine Unity Pro / Free version and use Transparent/Cutout/Diffuse if pro otherwise //use Diffuse in material GameObject CreateRoom(Mesh mesh, Vector3 position, int roomidx, Material material, FloorAttribute floor_attribute) { MeshModifier.CullAlphaFace(ref mesh, m_LevelTextureTile); GameObject go = new GameObject("room" + roomidx); Renderer renderer = go.AddComponent <MeshRenderer>(); MeshFilter mf = go.AddComponent <MeshFilter>(); mf.mesh = mesh; go.transform.position = position; go.transform.rotation = Quaternion.identity; renderer.sharedMaterial = material; //renderer.material.mainTexture = m_LevelTextureTile; //renderer.material.color = new Color(1f, 1f, 1f, 1.0f); renderer.castShadows = !Settings.EnableIndoorShadow; //renderer.material.SetTexture("_BumpMap", Bumptex);*/ if (floor_attribute != FloorAttribute.Water) { //check for inertia tensor calculation! if (mesh.bounds.extents.y == 0 || mesh.bounds.extents.x == 0 || mesh.bounds.extents.z == 0) { BoxCollider cldr = go.AddComponent <BoxCollider>(); cldr.isTrigger = true; } else { #if (UNITY_5_3_OR_NEWER || UNITY_5_3) MeshCollider cldr = go.AddComponent <MeshCollider>(); //room mesh tends to be concave, MeshCollider can not be used as trigger for this kind of mesh in unity 5.3 or higher cldr.isTrigger = false; #else MeshCollider cldr = go.AddComponent <MeshCollider>(); cldr.isTrigger = true; #endif } } else { //go.AddComponent<WaterEffect>(); //no need to WaterEffect.cs for each water surface. use a global Water Effect Controller instead } /*Rigidbody rb = go.AddComponent<Rigidbody>(); * rb.isKinematic = true; * rb.useGravity = false;*/ //go.AddComponent<RoomCollision>(); return(go); }