/// <summary> /// Set's the fish's lowest priority to the default flocking behaviour /// </summary> public override void Move() { flockingBehaviour.SetPriority(0); // Lowest priority flockingBehaviour.SetID(this.LightSourceID); AddAction(flockingBehaviour); }
/// <summary> /// Set's the fish's lowest priority to the default flocking behaviour /// </summary> public override void Move() { flockingBehaviour.SetPriority(0); // Lowest priority flockingBehaviour.SetID(GetID()); AddAction(flockingBehaviour); }