//Returns vector acceleration direction towards the closer positive stimuli Vector3 GoToPositiveStimuli() { Vector3 stimuliVector = new Vector3(); var stimuliList = flockManager.GetStimuli(this, conf.stimuliRadius); if (stimuliList.Count == 0) { return(stimuliVector); } float closer = 10000000000; float distanceTo; Vector3 direction; foreach (var stimuli in stimuliList) { //Calculate direction vector towards the positive stimuli direction = stimuli.position - this.position; distanceTo = Mathf.Abs(direction.magnitude); if (distanceTo < closer) { stimuliVector = direction; closer = distanceTo; } } return(stimuliVector.normalized); }