// Start is called before the first frame update void Start() { sqrMaxSpeed = maxSpeed * maxSpeed; sqrNeighborRadius = neighborRadius * neighborRadius; sqrAvoidanceRadius = sqrNeighborRadius * avoidanceRadiusMultiplier * avoidanceRadiusMultiplier; for (int i = 0; i < startingCount; i++) { FlockAgent newAgent = Instantiate( agentPrefab, Random.insideUnitCircle * startingCount * agentDensity, Quaternion.Euler(Vector3.forward * Random.Range(0f, 360f)), transform ); newAgent.name = "Agent" + i; newAgent.init(this); agents.Add(newAgent); } }