public ProjectileFloatingText( ProjectileDamage damage, [Inject(Id = Identifiers.HUD)] FloatingText.Factory floatingTextFactory, PlayerRegistry registry) { _damage = damage; _floatingTextFactory = floatingTextFactory; _registry = registry; PreInitialize(); }
public PlayerDamageTracker(PlayerRegistry registry, [Inject(Id = Identifiers.HUD)] FloatingText.Factory floatingTextFactory) { _registry = registry; _floatingTextFactory = floatingTextFactory; }