예제 #1
0
 public ProjectileFloatingText(
     ProjectileDamage damage,
     [Inject(Id = Identifiers.HUD)] FloatingText.Factory floatingTextFactory,
     PlayerRegistry registry)
 {
     _damage = damage;
     _floatingTextFactory = floatingTextFactory;
     _registry            = registry;
     PreInitialize();
 }
예제 #2
0
 public PlayerDamageTracker(PlayerRegistry registry, [Inject(Id = Identifiers.HUD)] FloatingText.Factory floatingTextFactory)
 {
     _registry            = registry;
     _floatingTextFactory = floatingTextFactory;
 }