void Start() { //get all components fl = floater.GetComponent <Floater>(); fh = floater.GetComponent <FloaterHinge>(); flRb = floater.GetComponent <Rigidbody>(); line = linestart.GetComponent <Line>(); reel = GetComponent <ReelIn>(); mc = GetComponent <MouseControl>(); //initialize start state EnableHinge(); }
void Start() { rb = GetComponent <Rigidbody>(); fh = GetComponent <FloaterHinge>(); //pc = pole.GetComponent<PoleControl>(); }